Duration 4h 12m Project Files Included MKV
Title: The Gnomon Workshop – Combat Animation for Games
Info:
This tutorial teaches how to create dynamic and exciting combat animations in a step-by-step method that is used by many professional animators. The core foundations of combat are covered such as strong posing, aggressive timing and appeal. Riot Games’ Senior Animator Jason Shum shares his process from the initial idea stage to final polish. He begins with an introduction to the Gnomon Bounty Hunter rig in Maya, followed by a lecture on the concepts of successful combat including personality, energy and flow. He then works through generating a good idea and executing it via first, second and polish passes. Students will gain a strong understanding of how to ideate and build a combat animation using a workflow that includes the use of reference, key poses, retiming, breakdown keys and arcs.
工期 4h 12m 项目文件包括 mkv
标题: gnomon 车间-游戏的战斗动画
信息:
本教程讲授如何创建动态和令人兴奋的战斗动画在一个 step-by 步骤的方法, 是由许多专业动画师使用。战斗的核心基础包括强烈的伪装、积极的时机和呼吁。防暴游戏的高级动画师杰森深分享他的过程从最初的想法阶段到最终的波兰。他首先介绍了 gnomon 赏金猎人在玛雅的钻机, 其次是关于成功的战斗的概念, 包括个性, 能量和流动的讲座。然后, 他通过产生一个好的想法和执行它通过第一, 第二和波兰通行证。学生将获得一个很好的理解如何进退两难和建立一个战斗动画使用的工作流程, 包括使用参考, 关键的姿势, 定时, 击穿键和弧形。