CG数据库 >> Game Physics - Introducing Gravitation Rotation in Unity

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Game Physics - Introducing Gravitation Rotation in Unity

WEBRip | English | MP4 | 1280 x 720 | AVC ~522 kbps | 30 fps

AAC | 192 Kbps | 48.0 KHz | 1 channel | ~5 hours | 1.53 GB

Genre: eLearning Video / Development, Programming

Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don't then check out my Complete Unity Developer course.

Why would you take this course?

To understand game physics better.

Practice creating your own physics components.

Improve your knowledge of Newtons Laws of Motion.

There is a thriving community, and we will be providing our usual world-class support that our students have come to expect.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.

Who is the target audience?

This course is ideal for you if you're running into the limits of your game engine's physics.

If you are not confident in how your game engine's physics works "under the hood", this course will give you that insight.

This course is probably not for you if you're a physics PhD, who is already confident in coding!

游戏物理-在统一中引入万有引力和旋转

WEBRip |英语 |MP4 |1280 x 720 |522 kbps |30 fps

aac |192 kbps |48.0 赫 |1频道 |〜5小时 |1.53 gb

体裁: 电子教学视频/开发, 编程

学习建立自己的游戏物理引擎。在本课程课程结束时, 你将对将物理学理论转化为工作游戏代码有了信心。我将教学使用统一3D 免费作为例子游戏引擎。在开始本课程之前, 我希望您对 unity 3D 和 c# 有一定的经验。如果你不这样做, 然后检查出我的完整的统一开发课程。

你为什么要参加这门课?

更好地理解游戏物理。

练习创建自己的物理组件。

提高你对牛顿运动定律的认识。

有一个蓬勃发展的社区, 我们将提供我们一贯的 world-class 支持, 我们的学生已经开始期待。

注意: 访问本课程附带一个可选的免费社区网站, 您可以在其中共享游戏和3D 模型, 以及与其他学生联系。

谁是目标受众?

如果你正在进入游戏引擎的物理极限, 这门课程是你的理想选择。

如果你对你的游戏引擎的物理 "引擎盖下" 的工作没有信心, 这门课程会给你这样的洞察力。

如果你是一个物理博士, 他对编码已经很有信心了, 那么这门课程可能不适合你!