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Duration 3h 46m Project Files Included MP4

Creating Modular Game Assets in Maya

Info:

At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you’ll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you’ll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you’re finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

工期 3h 46m 项目文件包括 MP4

创建模块化游戏资产在玛雅

信息:

在有效开发游戏的核心是对模块化资产建设的全面了解。在这个过程中, 创建模块化游戏资产在玛雅, 你将学习如何模型, 雕塑, 纹理, 并把你的资产到游戏引擎。您将首先学习如何创建一个基本模型在玛雅人使用作为标准的测量其他模块件。然后, 您将学会在 zbrush 中雕刻这些资产, 以用于在实体画家中烘烤它们的纹理。接下来, 您将学习如何将所有模型和纹理导入游戏引擎, 最终将其导出到 pc 上播放。当你完成了这门课程, 你将有一个模块化游戏资产创造的基础知识, 将帮助你在你前进, 发展自己的游戏。软件要求: 玛雅 2017, zbrush 4r7, 物质画家, 团结, 虚幻。