CG数据库 >> In this tutorial we will talk deeply about fire and flames inside of Houdini

In this tutorial we will talk deeply about fire and flames inside of Houdini的图片1

Duration 1h 11m MP4

In this tutorial we will talk deeply about fire and flames inside of Houdini.

We’re going to start by creating the shape and source to our pyro solver. We’re going to discuss techniques for using and animating our source. After creating our source, we’re going to create clusters into our simulation so our simulation will be much faster than just creating one big grid.

After creating our clusters, we’re going to switch into the pyro and we’re going to create the pyro from scratch and play with settings to get some nice, cool looking effects. After simulating a high-res simulation, we’re going to play with the shaders to get a nice fire effect. Then we’re going to go back and see what changes need to be done in order to make our final rendering.

Then, I’m going to show you how to submit your render to Fox Renderfarm, which is a really fast rendering and simulation farm.

After that, I’m going to show you some quick compositing and color correction that can be done inside of Houdini, but I’m also going to tell you how you can take it further from there and make your effect look even better.

I hope this tutorial will help you understand flames and fire inside of Houdini. Let’s get started!

Chapters:

01: Clusters

Creating clusters to make our simulation go faster.

02: Pyro Network

We will build a pyro network and tweak values and parameters to get a nice shape.

03: Rendering

We will submit our simulation to cloud rendering.

04: Shading and color correcting our render

持续时间 1h 11m MP4

在本教程中, 我们将深入讨论胡迪尼内部的火焰和火焰。

我们要开始创建的形状和来源, 以我们的火焰规划求解。我们将讨论使用和动画源的技术。在创建了我们的源之后, 我们将在模拟中创建集群, 这样我们的模拟将比创建一个大的网格要快得多。

在创建我们的集群后, 我们将切换到火的火, 我们要创建一个从头开始的火, 并发挥设置, 以获得一些漂亮的, 酷的效果。模拟高模拟后, 我们将与着色器一起玩, 以获得良好的防火效果。然后, 我们将返回, 看看需要做什么改变, 以使我们最后的渲染。

然后, 我将向您展示如何提交您的渲染到狐狸 Renderfarm, 这是一个真正的快速渲染和模拟农场。

之后, 我将向您展示一些可以在胡迪尼内部完成的快速合成和颜色校正, 但我还要告诉您如何从那里更进一步, 使您的效果更佳。

我希望这个教程将帮助你了解火焰和火内的胡迪尼。我们开始吧

章:

01: 集群

创建群集以使我们的模拟速度更快。

02: 火焰网络

我们将建立一个火的网络和调整的价值观和参数, 以获得一个良好的形状。

03: 渲染

我们将提交我们的模拟到云渲染。

04: 着色和颜色校正我们的渲染