CG数据库 >> FXPHD – VFX306 Advanced VFX The Desert Sandstorm

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10 Classes Project Files Included MP4

Title: FXPHD – VFX306 Advanced VFX The Desert Sandstorm

Info:

In this desert sandstorm course, Liam Whitehouse will take you through the latest release of Houdini FX 15 and Nuke X to learn how to create a photoreal high quality dust storm from beginning to end. The course includes lesson files to create your own high resolution fluid caches, as well as Houdini and Nuke files to follow along with all classes (premium membership only).

Liam Whitehouse is a VFX generalist with 15 years experience in 3D VFX software, specializing in FX simulations and Lighting photoreal imagery. Previously working at ILM and Animal Logic, he has been teaching fxphd courses as well as working as a lecturer at Griffith University Film School. His experience covers many aspects of 3D content creation, rendering technology, VR, and compositing tools.

course syllabus

CLASS 1

Previs and layout for starting a large scale high detail FX simulation in Houdini. How to layout the shot and block out the animation for the final high resolution simulation FX.

CLASS 2

Houdini Pyro FX emitter objects and noise settings .

CLASS 3

How to setup Houdini Pyro FX fluid properties to control the movement of fluids.

CLASS 4

How to add a noise wind effects to blow the dust storm fluid simulation towards the camera using Vops and Dops.

CLASS 5

How to layer up multiple cached simulations which have variations and how to Art Direct the dust storm shape, colour, contrast and movement, by laying out the 3d caches in your Houdini Scene.

CLASS 6

Mantra Render Engine and how to setup lighting in Houdini for the dust storm sequence.

CLASS 7

How to setup AOV render passes for the dust storm VFX, and all the render settings for draft and final renders in stereo ready for Nuke X.

CLASS 8

How to import and composite render passes created in Mantra in Nuke X . Lesson will cover colour grading, and multilayer AOV compositing.

CLASS 9

Director feedback and how to update the simulations created in the 1st pass review submission in Houdini and address review notes.

CLASS 10

Once the simulation updates are cached, how to update the lighting feedback notes for FX, and how to re-position the lights in Houdini and re-adjust the comp setup in Nuke X to address lighting adjustments in review notes.

10类项目文件包括 MP4

标题: FXPHD-VFX306 高级特效沙漠沙尘暴

信息:

在这个沙漠沙尘暴的过程中, 利亚姆将带你通过最新的胡迪尼 fx 15 和核弹 x 的释放, 学习如何创造一个 photoreal 的高品质沙尘暴从开始到结束。本课程包括创建您自己的高分辨率流体缓存, 以及胡迪尼和核文件跟随所有类 (高级会员只)。

利亚姆是一个特效的多面手, 拥有15年的3D 特效软件经验, 专门从事外汇模拟和照明 photoreal 图像。以前在 ilm 和动物逻辑的工作, 他一直在教授 fxphd 课程, 以及在格里菲斯大学电影学院的讲师。他的经验涵盖了3D 内容创建、渲染技术、vr 和合成工具的许多方面。

课程提纲

1班

Previs 和布局开始大规模的高细节 fx 模拟在胡迪尼。如何布局的镜头, 并阻止了动画的最终高分辨率模拟 fx。

2班

胡迪尼的外汇发射器对象和噪声设置。

3班

如何设置胡迪尼的 fx 流体特性, 以控制流体的流动。

4班

如何在 vop 和分上添加噪声风效应, 将沙尘暴流体模拟推向相机。

5班

如何在你的胡迪尼场景中设置3d 缓存, 以此来对有变化的多缓存模拟进行分层, 以及如何对尘埃风暴的形状、颜色、对比度和运动进行指导。

6班

咒语渲染引擎, 以及如何设置在胡迪尼的灰尘风暴序列照明。

7班

如何设置 aov 渲染传递的沙尘暴特效, 和所有渲染设置的草稿和最终渲染立体声准备就绪的核武器 x。

8班

如何导入和组合呈现刀路在核武器 x 的咒语中创建课程将涵盖颜色分级, 和多层 aov 合成。

9班

主任反馈和如何更新在第一通过的模拟在胡迪尼和地址评论提交的评论。

10班

一旦模拟更新被缓存, 如何更新外汇的照明反馈说明, 以及如何重新在胡迪尼的灯光和重新调整在核 x 的复合设置, 以解决在审查笔记中的照明调节。