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10 Classes Project Files Included MP4

Title: FXPHD – NUK243 Nuke and the VFX of RISE

Info:

In this project-based course, Abhimanyu Tanwar works through the compositing aspects of several shots he completed for the short film RISE. The course starts with ingesting media inside Nuke Studio and building a compositing workflow. He then dives into creating clean plates and CGI integration into those scenes. Some of the prep work for compositing comes with tricky issues such tracking and color mismatch, so Tanwar shows tips one how to make it easier. The scenes also provide an opportunity to demonstrate how to set up matte painting and clean plate projection techniques utilizing Nuke’s 3D system.

For premium members, this course contains over 20GB of high resolution source files from the scenes demonstrated in the course.

Abhimanyu Tanwar is a digital compositor and has worked on films such as Edge of Tomorrow, World War Z and other short films.

course syllabus

CLASS 1

The course begins by ingesting the plate footage inside Nuke Studio and setting up the compositing pipeline, including shot/folder management and establishing naming conventions. Compositing begins with the first shot (Shot0230), which comes with clean up and compositing challenges.

CLASS 2

Work on Shot0230 continues with replacing plate assets, integrating a muzzle flash, assembling CG passes and compositing them in the live action shot.

CLASS 3

The next shot (Shot0190) is started with an overview of the tasks. The shot uses Nuke’s 3D system to extend the skyline as well as integrating CG robots and shadows on the plate.

CLASS 4

Shot0180 shows techniques to blend the matte painting with the background and foreground live action as well as CG element compositing.

CLASS 5

The tasks for Shot0130 include compositing muzzle flashes, smoke, dust, and bullet hits. Also includes a look at CG interaction with live action.

CLASS 6

Continuation of Shot0130, including beginning to blend everything together by using filters and color.

CLASS 7

We dive into Shot0110, which has its own sets of challenges. We’ll look at painting out talent from the light shimmer plate as well as creating clean plate by using projection.

CLASS 8

Shot0110 continues with the removal of talent by using rotopaint.

CLASS 9

Shot0110 is finalized with the blending of CG elements with the live action plate by using filters and effects.

CLASS 10

Coverage of additional interesting shots from the film and the challenges the composites provided.

10类项目文件包括 MP4

标题: FXPHD-NUK243 核武器和特效的崛起

信息:

在这个基于项目的课程中, Abhimanyu Tanwar 的作品通过几个镜头的合成方面, 他完成了电影短片的上升。这门课程开始于在核弹工作室内摄取介质, 并构建一个合成工作流程。然后, 他潜入创建干净的板块和 cgi 集成到那些场景。一些准备工作的合成来与棘手的问题, 如跟踪和颜色不匹配, 所以 Tanwar 显示提示之一如何使其更容易。这些场景还提供了一个机会来演示如何使用核武器的3D 系统来设置哑光绘画和干净的平板投影技术。

对于高级成员, 本课程包含超过20GB 的高分辨率源文件, 从课程中演示的场景中。

Abhimanyu Tanwar 是一个数字组合, 并曾在电影, 如明天的边缘, 世界战争 z 和其他短片。

课程提纲

1班

该课程开始摄取在核弹工作室内的板块镜头和设置合成管道, 包括拍摄/文件夹管理和建立命名惯例。合成开始于第一个镜头 (Shot0230), 它来与清理和合成挑战。

2班

在 Shot0230 的工作继续更换板块资产, 整合了枪口闪光, 组装 cg 通行证和合成他们在现场行动射击。

3班

下一个镜头 (Shot0190) 是以任务的概览开始的。这一镜头使用了核武器的3D 系统, 以扩大地平线, 以及整合 cg 机器人和阴影的板块。

4班

Shot0180 显示的技术混合的哑光绘画与背景和前景现场行动以及 cg 元素的合成。

5班

Shot0130 的任务包括合成枪口闪光, 烟雾, 灰尘和子弹命中。还包括一看 cg 互动与现场行动。

6班

Shot0130 的延续, 包括开始使用滤镜和颜色将所有内容混合在一起。

7班

我们潜入 Shot0110, 它有自己的一系列挑战。我们将从光微光板上画出人才, 以及使用投影来创建干净的平板。

8班

Shot0110 继续使用 rotopaint 来去除人才。

9班

Shot0110 通过使用滤镜和效果, 将 cg 元素与带电动作板混合后完成。

10班