CG数据库 >> Build The Legend Of ZendaGame in Unity3D and Blender (2017)

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Build The Legend Of ZendaGame in Unity3D and Blender (2017)

WEBRip | English | MP4 + Project Files | 1280 x 720 | AVC ~484 kbps | 30 fps

AAC | 192 Kbps | 48.0 KHz | 2 channels | ~28.5 hours | 7.4 GB

Genre: eLearning Video / Game Development, 3D-graphics

Learn to build a game in Unity3D. Create the game's art from scratch in Blender.

What Will I Learn?

Build a "Legend of Zenda" game in Unity3D from scratch.

Navigate the Unity editor.

Code in C#.

Use Blender and navigate its interface.

UV map and unwrap your models.

Build 3D models for the game in Blender.

Integrate the art from Blender into Unity.

Build video game levels.

Create your own materials.

Learn the basics of animation.

Requirements

To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing), Photoshop or a free program like Gimp (for 2D art and some texturing), and Unity (for game set-up and coding).

Unity and Blender are free to download. Please download and install Unity3D and Blender before purchasing this course.

This course was recorded on a Mac computer, but you can use Unity and Blender on a PC.

Description

We at Mammoth Interactive value input from students like you. Please feel free to leave us your feedback or questions. We are always happy to help.

In this course, you learn how to build a 3D game With Unity and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a 3D game.

First you design the game "The Legend of Zenda" and its functionality in Unity. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.

Why Unity?

Unity is one of the most popular platforms in game development. You can use Unity to build 2D and 3D games. Unity is cross-platform, which means it is easy to use with other platforms.

Then you create the 3D models for the game in Blender. You build all the art assets for the game, including the characters, weapons, cannon, dungeon, and temple. You learn how to integrate your art from Blender into Unity.

Why Blender?

Blender, like Unity, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course.

Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each?

Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.

Let's get started!

Who is the target audience?

Anyone who wants to learn Unity or Blender.

Anyone who wants to learn game development.

This course assumes you know a little about Unity3D and Blender

建立“在Unity3D和搅拌机达”游戏的传说(2017)

webrip |英语| MP4 +项目文件| 1280 x 720 | AVC ~ 484 kbps的| 30 fps

| 192 Kbps AAC | 48千赫| 2通道| ~ 28.5小时| 7.4 GB

类型:网络视频/游戏开发、三维图形

学会在Unity3D打造的游戏。在Blender从头开始创建游戏的艺术。

我将学到什么?

建立一个“传说曾达”游戏Unity3D从无到有。

导航Unity编辑器。

C #代码。

使用搅拌器并导航它的接口。

UV贴图和打开你的模型。

为Blender的游戏建立3D模型。

把艺术从搅拌机融合到一体。

构建视频游戏级别。

创建你自己的材料。

学习动画的基础知识。

要求

随着这些教程,你将需要下列程序:搅拌机(3D建模和贴图),PS图象处理软件或免费的程序像GIMP(2D美术和一些纹理)、团结(游戏设置和编码)。

Unity和搅拌机可以免费下载。请下载并安装Unity3D和搅拌机在购买本课程。

这门课是在Mac电脑上录制的,但是你可以在PC机上使用Unity和搅拌机。

描述

我们在像你这样的学生的巨大互动价值投入。请随时给我们您的反馈或问题。我们总是乐于助人。

在这门课中,你学习如何用Unity和搅拌机来构建一个3D游戏。这门课是独一无二的,因为我们从头开始游戏的代码和艺术。我们教你3D游戏的设计、编码和建模的基本原理。

首先你设计游戏的“达”和统一功能的传说。你学会了如何在C #代码和生成的视频游戏的水平。不要担心,如果你从来没有编码之前。我们开始简单,并添加更多的游戏,随着课程的进行。

为什么团结?

Unity是游戏开发中最流行的平台之一。你可以使用Unity来构建2D和3D游戏。Unity是跨平台的,这意味着它很容易与其他平台一起使用。

然后在Blender创建游戏的3D模型。你为游戏建立所有的艺术资产,包括人物、武器、大炮、地牢和神庙。你学会了如何把你的艺术从混合器中融合到一起。

为什么搅拌机?

搅拌机,如Unity,是一个受欢迎的生产套件,可以免费下载。搅拌机是一种革命性的工具,使三维艺术数字化。有了搅拌机,你就可以为游戏制作艺术资产,就像我们在这门课上做的那样。

即使你不是艺术家,你也可以制作基本的艺术模型。你可能听说过公理的边缘和Stardew谷。这些游戏有数百万美元的成功。但是你知道每个人只有一个人吗?

通常需要一队人来建造一个游戏。但创作者Thomas Happ和Eric Barone开发和设计游戏本身。现在他们成了百万富翁。你也可以这么做。

那我们就开始吧。

谁是目标观众?

任何想学习统一或搅拌机的人。

任何想学习游戏开发的人。