3D Procedural Mesh Generation Fundamentals in Unity
Size: 451.40 MB | Duration: 2 hrs 15 mns | Video: AVC (.mp4) 1280x720 29.75fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Language: English | + Supplemental Resources
Learn how to make 3D assets with code, and make a racing game with infinite tracks!
Requirements:
• Students must be of an intermediate level using Unity 3D
Have you ever looked at 3D proceduraly generated games , and wondered, how do they do that?
In this course we cover the fundamentals of creating procedural 3D mesh data going from how basic shapes are made, creating simple landscapes with Perlin Noise, all the way up to creating a race track generator!
• What makes up a 3D model in Unity
• Creating a helper class to easy a lot of the tricky parts of making a mesh
• Creating some basic primitives with additional things we can control
• Make a simple landscape with perlin noise.
• Extrude shapes along a path
• Create a simple racing game with proceduraly generated tracks!
This course is designed for people who are comfortable with Unity, and want to leverage procedural generation to take their games to the next level!
3D 程序网格生成基础
面积: 451.40 MB |持续时间: 2 小时 15 |视频: mp4 1280x720 29.75fps |音频: AAC 48KHz 2ch
体裁: 电子教学 |语言: 英语 |+ 补充资源
学习如何使3D 的资产与代码, 并使赛车游戏与无限的轨道!
要求:
·学生必须是一个中级水平使用统一3D
你有没有看过 3D proceduraly 生成的游戏, 并想知道, 他们是如何做到这一点的?
在本课程中, 我们介绍了创建程序3D 网格数据的基本原理, 从如何制作基本形状, 创建简单的景观与柏林的噪音, 一路到创建一个种族轨道发电机!
·什么组成3D 模型在团结
·创建一个帮助类, 以方便很多棘手的部分制作网格
·创建一些基本的基元, 我们可以控制其他的东西
·用柏林的噪音制作简单的景观。
·沿路径拉伸形状
·创建一个简单的赛车游戏与 proceduraly 生成的轨道!
这门课程是为那些对团结感到舒适的人设计的, 并希望利用程序生成来将他们的游戏提升到一个新的水平!