Duration 4h 55m With Project Files MP4
Procedural Cities with Houdini and Python
Info:
With expectations in VFX ever increasing, everything needs to be bigger, better, and faster than ever before. Huge environments are no exception to this trend. In this course, Procedural Cities with Houdini and Python, you will learn how to tackle the problem of generating vast CG cities, making use of Python and various Houdini techniques, while maintaining artist control every step of the way. First, you will be introduced to Python itself, and where and how it can be used in Houdini. Next, you will learn how to populate a city plan with buildings of various types, block by block, and how to automate this using Python. Finally, Python is again used to do the heavy lifting on the skyline, building a tool that ensures artist control over the height of buildings. You will use Python to import files from disk, read from and write to files, keep track of what the set-up is doing, build node networks automatically and to develop the technology required to make this city generator work internally. By the end of this course, you will output a vast, automatically generated CG city, instanced upon a point cloud containing all the necessary attributes. With this knowledge, you can go big while keeping your memory footprint as small as possible.
工期 4h 55m, 项目文件 MP4
程序城市与胡迪尼和 Python
信息:
随着人们对特效的期望不断增加, 一切都需要变得更大、更好、更快。巨大的环境也不例外这种趋势。在这门课程中, 有胡迪尼和 python 的程序城市, 您将学习如何解决产生巨大 CG 城市的问题, 利用 python 和各种胡迪尼技术, 同时保持艺术家控制的每一步。首先, 您将介绍给 Python 本身, 以及它在哪里以及如何在胡迪尼中使用。接下来, 您将学习如何使用各种类型的建筑物来填充城市规划, 按区块分组, 以及如何利用 Python 实现自动化。最后, Python 再次被用来在地平线上进行重举, 建立一个工具, 确保艺术家控制建筑物的高度。您将使用 Python 从磁盘导入文件、读取和写入文件、跟踪设置的执行情况、自动构建节点网络以及开发使此城市生成器在内部工作所需的技术。在本课程结束时, 您将输出一个巨大的, 自动生成的 CG 城市, 实例后的点云包含所有必要的属性。有了这些知识, 你可以去大, 同时保持你的内存足迹尽可能小。