Duration 7h 55m MKV
Title: The Gnomon Workshop – Texturing and Shading for Production
Info:
This tutorial runs through an asset from initial planning to final workflow between texturing and look development using Maya, Mari and V-Ray. From his many years in both the high demands of commercial pipelines to the high standards of feature film work, texture artist Jesse Flores goes over various techniques and efficient workflows for best tackling an asset. Planning early on and maintaining an organized scene not only keeps an asset moving smoothly through the pipeline but relieves any technical burden to the artist, freeing them to focus on what is important; the art. Jesse begins by analyzing various materials and explains how he approaches these scenarios, moving quickly into a locomotive asset. The tutorial continues with the UV-ing process, organizing the scene and preparing early on for any changes that may and will occur down the line. This tutorial is a must for any texture artist who wants to understand how a texture pipeline can benefit both production but also creativity.
持续时间 7h 55m MKV
标题: Gnomon 车间-生产的纹理和遮阳
信息:
本教程贯穿于从最初的规划到最后的工作流程, 使用玛雅、玛丽和 V 射线进行纹理和外观开发。从他的多年在商业管道的高要求, 以高水准的功能膜工作, 纹理艺术家杰西。及早规划和维护有组织的场景不仅能使资产顺利通过管道, 还能减轻艺术家的任何技术负担, 使他们能够专注于重要的事情;art。杰西开始分析各种材料, 并解释他如何接近这些场景, 迅速移动到一个机车资产。本教程将继续进行 UV 处理, 组织现场, 并为可能和将要发生的任何更改提前做好准备。本教程是一个必须为任何纹理艺术家谁想要了解如何一个纹理管道可以既有利于生产, 但也创造。