Maya Game Prop Creation
MP4 | Video: 720p | Duration: 9:33:37 | English | Subtitles: VTT | 2572.0 MB
Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.
Topics include:
Planning for modular textures and models
Blocking out the overall form of a prop
Moving and sewing UVs
Laying out UV coordinates
Texturing with bump maps
Converting bump maps to normal maps
Unwrapping and cloning objects
Breaking up a model for texturing
Painting textures from scratch
Adding detail with beveling and extruding
Baking high poly model onto a low poly model
Painting in Mudbox
Importing and assigning objects and maps in Unity
Adding lights in Unity
玛雅:游戏道具创作
MP4视频:| 720p |持续时间:9:33:37 |英语|字幕:VTT | 2572 MB
探索世界的建模和变形的3D游戏道具和资产在Autodesk玛雅。作者Adam Crespi提供了强大的技术的建模技术,从阻塞的基本形式和利用简单的零件和可重复使用的纹理,以模拟真实世界的细节如粪土,磨损,和粮食与UV贴图和环境闭塞。本课程包括工作流和集成的考虑,如投影规划紫外空间,并进入Mudbox和团结进一步细化。
主题包括:
模块化纹理和模型的规划
堵塞支柱的整体形式
移动和缝纫的UVs
放样紫外坐标
凹凸贴图
将凹凸贴图转换为法线贴图
展开和克隆对象
分解纹理模型
从头开始绘制纹理
与倒角、挤压添加细节
在低聚模型上烘烤高聚合模型
油画中的Mudbox
在Unity中导入和分配对象和映射
在Unity中添加灯光