Creating Product Shots in Maya
MP4 | Video: 720p | Duration: 4:06:11 | English | Subtitles: VTT | 1125.3 MB
Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. That's when you turn to Maya. Its toolset for materials and lighting is almost limitless. In this course, you'll learn to shade, light, and render a product shot in Maya. Aaron F. Ross is your guide through the entire production workflow, starting with a prebuilt CAD model. Aaron uses mental ray's mia_material_x shader, constructs several different lighting setups, renders to separate passes, and color corrects in Adobe After Effects. Let Maya's power help you present product renderings in their best light.
Want to learn how to create the same effect with 3ds Max? Check out Creating Product Shots in 3ds Max.
Topics include:
Understanding the scene layout, hierarchy, and display layers
Working with mia_material_x
Creating and optimizing mental ray area lights
Generating reflections with self-illuminated white cards
Providing indirect illumination with Final Gathering
Image-based lighting with high dynamic range files
Rendering to a 32-bit file format
Saving material and lighting components to render passes
Adding ambient occlusion
Layering
在玛雅文化遗址创建产品截图
MP4视频:| 720p |持续时间:4:06:11 |英语|字幕:VTT | 1125.3 MB
创建虚拟产品镜头减少了摄影的需要。但这些镜头需要精确地遮蔽、照明和渲染才能显得逼真。那就是你转向玛雅的时候。它的材质和照明工具几乎是无限的。在这个过程中,你将学习如何在玛雅中着色、渲染和渲染产品。Aaron F. Ross是你的指导贯穿整个生产流程,从一个预先建立的CAD模型。亚伦使用mental ray的mia_material_x着色器,构建不同的照明设置,使分离的传球,在Adobe After Effects和颜色校正。让玛雅的力量帮助你以最好的光呈现产品效果图。
想学习如何用3ds马克斯创建同样的效果吗?检查在3ds Max创建产品镜头。
主题包括:
了解场景布局、层次结构和显示层
工作mia_material_x
创建和优化心理光线区域灯
用自发光的白色卡片产生反射
提供最后照明的间接照明
具有高动态范围文件的基于图像的照明
呈现到32位文件格式
节省材料和照明组件,以提供通行证
添加环境闭塞
分层