Modeling a Character in Maya
MP4 | Video: 540p | Duration: 3:03:21 | English | Subtitles: VTT | 656.2 MB
In Modeling a Character in Maya, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.
Recommended prerequisites: Maya 2011 Essential Training
Topics include:
Smoothing out rough, polygonal surfaces with Smooth Preview
Fashioning limbs and features from an existing model
Manipulating polygons to create detail
Using the Sculpt Geometry tool to make organic changes
Modeling facial structure and the body
Creating hair with NURBS curves
Modeling pants, shoes, and shirts
Forming creases and hard edges
Fixing problem areas
Applying the finishing touches
塑造玛雅的角色
MP4视频:| 540p |持续时间:3:03:21 |英语|字幕:VTT | 656.2 MB
在玛雅文化遗址的一个人物造型,加入作者Ryan Kittleson进行一次彻底的演示如何创建一个专业,在Maya 2011从零开始,逼真的3D人物。课程说明了关键的概念和工具,如软选择和多边形型材适用于角色建模,并提供建设性的解剖简单的一步一步的做法,包括躯干,四肢,手,脸,头发。还包括建模服装和鞋子的教程,并提炼字符功能,以达到最终产品。课程附带练习文件。
推荐先决条件:玛雅2011项基本训练
主题包括:
平滑、粗糙、多边形曲面的光滑预览
塑造肢体和功能从现有的模型
操纵多边形以创建细节
使用造型几何工具进行有机变化
面部结构与身体造型
用NURBS曲线创建毛发
模拟裤子、鞋子和衬衫
形成折痕和硬边
固定的问题
最后润色