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Modeling a Character in 3ds Max

MP4 | Video: 540p | Duration: 4:31:20 | English | Subtitles: VTT | 634.7 MB

Modeling a Character in 3ds Max with Ryan Kittleson covers the process of designing and building a 3D human character that can be used for feature film, broadcast, and games. The course begins with an overview of the 3ds Max tools and techniques used in character modeling, and how human anatomy is represented using 3D geometry. Once this foundation is in place, the rest of the course goes step by step through the actual process used to model a simple human character from the ground up, including facial features, musculature, and details such as hair and clothing.

Topics include:

Extruding edges and faces

Working symmetrically

Setting up the image planes

Creating the basic facial structure and features

Modeling and fleshing out the body

Creating the hair with extruded NURBS curves

Modeling clothes

Putting on finishing touches

Understanding UVW maps and seams

Dealing with UVW maps across multiple objects

在3ds马克斯中建模人物

MP4视频:| 540p |持续时间:4:31:20 |英语|字幕:VTT | 634.7 MB

塑造人物的马克斯与Ryan Kittleson在3DS覆盖和建立一个可用于电影、三维人体特征设计过程广播,和游戏。本课程首先概述了人物建模中使用的3ds max工具和技术,以及如何用三维几何描述人体解剖学。一旦这一基础到位,剩下的课程一步一步地通过实际的过程来模拟一个简单的人的性格从地面上,包括面部特征,肌肉组织,和细节,如头发和衣服。

主题包括:

挤压边和面

对称工作

设置图像平面

创建基本的面部结构和特点

执行体建模

用挤压的NURBS曲线创建头发

服装造型

完成收尾工作

了解UVW贴图和接缝

处理跨多个物体的UVW贴图