CG数据库 >> Unity 5 2D Generate Procedural Terrain

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Unity 5: 2D Generate Procedural Terrain

MP4 | Video: 720p | Duration: 4:04:37 | English | Subtitles: VTT | 3434.8 MB

Learn how to procedurally generate infinite 2D terrain—including biomes with Perlin noise, cities, and even interior structures—with Unity 5. Dan Violet Sagmiller shows how to generate terrain in real time, blend different terrain types, animate complex surfaces such as water, and use serialization techniques to load and save content quickly.

Topics include:

Tiling images

Controlling randomization and noise

Moving and redrawing maps

Creating smooth tile connections

Animating terrain

Adding a building layer

Adding cities

Making buildings

Generating multi-part structures

Saving and loading terrain

5:生成二维地形统一程序

| MP4 720P视频:时间:4 |:37 | 04:字幕:英语| VTT | 3434.8 MB

learn how to procedurally无限二维地形生成Perlin噪声(包括与生物群落,城市,甚至与室内结构与统一- 5。丹紫sagmiller shows how to地形实时生成动画,混合不同的地形类型,这样的水作为复合曲面,使用序列化和保存内容和技术to Load quickly。

最好包括:

tiling Images

randomization和噪声控制

移动和redrawing地图

光滑瓷砖connections creating

animating地形

在大厦增层

城市增

制作建筑

生成多部分结构

储蓄和加载地形