Unity: Level Design
MP4 | Video: 720p | Duration: 3:09:17 | English | Subtitles: VTT | 910.3 MB
Great level design guides players down a path during gameplay and fully immerses them in the game's virtual world. Learn basic level-design techniques using the Unity 3D game engine, and create environments that are fun to navigate, easy to reuse, and highly interactive. Author Adam Crespi shows you how to create a plan for a level based on goals you have set for the player, design a kit of parts and prototypes, and swap out white box objects with the finalized artwork. Then you'll learn how to add further realism with custom mesh colliders, ambient lighting, and animated objects like spinning fans and blinking lights. The end result? A fully designed level ready for characters and scripting.
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
Topics include:
Setting goals for the player
Planning the player path
Bounding the world invisibly
Defining player scale and field of view
Using and joining modular elements
Setting up prefabs
Adding ambient animation
Opening doors
Making stairs walkable
Lighting scenes
统一:关卡设计
MP4视频:| 720p |持续时间:3:09:17 |英语|字幕:VTT | 910.3 MB
高水平的球员在游戏设计指导下的路径,完全沉浸在游戏的虚拟世界。学习基本的层次设计技术使用Unity 3D游戏引擎,创造有趣的环境,易于浏览,易于重用,交互性强。作者Adam Crespi向你展示了如何创建一个基于你把玩家的目标计划,设计一套部件和原型,并交换了白盒对象的最终作品。然后,您将学习如何添加更多的现实主义和自定义网格碰撞器,环境照明,和动画一样的物体旋转风扇和闪烁的灯光。最终结果是什么?一个完全设计水平准备角色和脚本。
注意:本课程非常强调模块化构建技术和资源优化,作为设计过程的一部分,这将帮助您的构建过程更加精简、灵活和高效。一个Autodesk 3ds Max和玛雅的基本知识,和Adobe推荐PS图象处理软件。
主题包括:
为球员设定目标
规划玩家路径
包围世界的无形
定义玩家规模和视野
使用和连接模块元素
设置问题
增加环境动画
打开门
楼梯步行
照明场景