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Maya: Character Rigging

MP4 | Video: 540p | Duration: 4:37:15 | English | Subtitles: VTT | 732.0 MB

Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.

Topics include:

Understanding the basics of rigging

Creating skeletons

Modifying joint attributes

Working with inverse kinematics and constraints

Rigging characters

Using Maya's new HumanIK skeletons/rigs

Setting up an FK/IK switch

Creating custom facial rigs

Binding skin using Smooth Bind

Painting and editing skin weights

Using expressions to rig a character's mouth controls

Controlling eye direction

Finalizing a rig

玛雅:字符设备

| 540p | MP4视频:时间:4点37 |字幕:英语:15 | VTT | 732.0 MB

在玛雅索具字符提供了基本的理论探讨Introduction to索具,and into the details of how to create Professional,realistic 3D人物。教练和动画节目的老乔治大师如何相结合的玛雅人的骨架,逆运动学(IK),and to create a基本约束工具钻机for a character,and How to attach to the using the character玛雅网骨架的包装工具。the course also寻找先进的控制设备和交换机的面部动画(such as to create a and How to the manipulate控制面板的字符表达式。exercise the files陪教程。

主题包括:

索具Basics of Understanding the

skeletons Creating

联合属性修改

Working with逆运动学和约束

人物的行为

使用玛雅的新humanik skeletons /钻机

IK / FK setting up an开关

创建自定义面部钻机

结合使用绑定皮肤光滑

绘画和编辑皮肤权重

在使用短语to钻机控制字符的口

眼睛的方向控制

在finalizing钻机