Maya: Character Rigging
MP4 | Video: 540p | Duration: 4:37:15 | English | Subtitles: VTT | 732.0 MB
Character Rigging in Maya provides a basic introduction to rigging theory, and delves into the details of how to create professional, realistic 3D characters. Instructor and animation veteran George Maestri shows how to combine Maya's skeleton, inverse kinematics (IK), and constraint tools to create a basic rig for a character, and how to attach the character mesh to the skeleton using Maya's skinning tools. The course also explores advanced rigging controls such as IK switches and facial animation and how to create a control panel to manipulate the character's expressions. Exercise files accompany the tutorials.
Topics include:
Understanding the basics of rigging
Creating skeletons
Modifying joint attributes
Working with inverse kinematics and constraints
Rigging characters
Using Maya's new HumanIK skeletons/rigs
Setting up an FK/IK switch
Creating custom facial rigs
Binding skin using Smooth Bind
Painting and editing skin weights
Using expressions to rig a character's mouth controls
Controlling eye direction
Finalizing a rig
玛雅:字符设备
| 540p | MP4视频:时间:4点37 |字幕:英语:15 | VTT | 732.0 MB
在玛雅索具字符提供了基本的理论探讨Introduction to索具,and into the details of how to create Professional,realistic 3D人物。教练和动画节目的老乔治大师如何相结合的玛雅人的骨架,逆运动学(IK),and to create a基本约束工具钻机for a character,and How to attach to the using the character玛雅网骨架的包装工具。the course also寻找先进的控制设备和交换机的面部动画(such as to create a and How to the manipulate控制面板的字符表达式。exercise the files陪教程。
主题包括:
索具Basics of Understanding the
skeletons Creating
联合属性修改
Working with逆运动学和约束
人物的行为
使用玛雅的新humanik skeletons /钻机
IK / FK setting up an开关
创建自定义面部钻机
结合使用绑定皮肤光滑
绘画和编辑皮肤权重
在使用短语to钻机控制字符的口
眼睛的方向控制
在finalizing钻机