Duration 1h 12m With Project Files MP4
Title: 3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1
Info:
By the end of Sculpting Hand Anatomy in Zbrush, you’ll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush. After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, we’ll jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, you’ll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; you’ll also be given an understanding about hand expression, and how they can transmite emotion. Within Zbrush, you’ll learn how to use a correctly workflow, to sculpt useful models and not only a simple sketch unuseful. As we wrap things up, you’ll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to presentation the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hol on tight for some good learning!
玛雅:字符设备
| 540p | MP4视频:时间:4点37 |字幕:英语:15 | VTT | 732.0 MB
在玛雅索具字符提供了基本的理论探讨Introduction to索具,and into the details of how to create Professional,realistic 3D人物。教练和动画节目的老乔治大师如何相结合的玛雅人的骨架,逆运动学(IK),and to create a基本约束工具钻机for a character,and How to attach to the using the character玛雅网骨架的包装工具。the course also寻找先进的控制设备和交换机的面部动画(such as to create a and How to the manipulate控制面板的字符表达式。exercise the files陪教程。
主题包括:
索具Basics of Understanding the
skeletons Creating
联合属性修改
Working with逆运动学和约束
人物的行为
使用玛雅的新humanik skeletons /钻机
IK / FK setting up an开关
创建自定义面部钻机
结合使用绑定皮肤光滑
绘画和编辑皮肤权重
在使用短语to钻机控制字符的口
眼睛的方向控制
在finalizing钻机