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MODO 701 Essential Training

MP4 | Video: 720p | Duration: 5:22:15 | English | Subtitles: VTT | 1352.6 MB

While product designers have been using MODO for years, it never really caught on with VFX artists or character animators. However, when The Foundry and Luxology joined forces, MODO 701 was born—a high-caliber, end-to-end solution for 3D modeling and rendering. Find out how to use MODO 701 to bring your 3D project to life in this course with animator Ellery Connell. Learn to use its polygonal and subdivision modeling tools, sculpt and retopologize meshes, and build materials that give your surfaces realistic detail. Then Ellery walks through its lighting and animation modules. The course also covers dynamics, particles, and rendering, giving you the skills to start modeling everything from product visualizations to game characters with MODO 701.

Topics include:

Navigating 3D space in MODO

Working with primitives

Modeling polygons

Managing topology

Modeling with SubDs

Sculpting meshes

Shading and painting with textures

Working with Global Illumination and object-based lighting

Animating with constraints and bones

Tagging dynamic objects

Building particle simulations

Adjusting your render settings

701的基本训练模式

| 720p视频MP4:时间:5 | 22:15 |字幕:英语| VTT | 1352.6 MB

在产品设计模式已使用多年,它从来没有真正抓住了VFX艺术家在线与animators或字符。然而,当加入的铸造和luxology生于701部队,是以高水准的端到端解决方案,三维建模和渲染。找出如何让你的3D模式,使用701到生活在这个球场项目与animator埃勒里·。学会使用它的多边形和细分建模工具,retopologize造型和网格,这是给你和建材的表面现实的细节。然后通过在埃勒里游动照明和动画模块。该课程还包括动力学,粒子,和渲染的技巧,给你一切,从启动到模型制品视化技术产品与游戏人物以701。

主题包括:

在三维空间中的导航模式

工作与primitives

多边形建模

管理拓扑

建模与subds

网格上的雕刻

着色和涂料与textures

工作与基于对象的全局照明和照明

带约束的animating和骨头

动态对象的标签

大厦的粒子模拟

调整你的渲染设置