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Animating Characters with Mecanim in Unity 3D

MP4 | Video: 720p | Duration: 5:28:29 | English | Subtitles: VTT | 1951.5 MB

Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.

Topics include:

Importing characters and setting scale

Setting up the controller

Creating transitions

Scripting the controls

Adding layers and layer masks

Handling nonhumanoid appendages

Configuring blend trees

Controlling states with speed

Adding a multistate jump

Targeting with IK (inverse kinematics)

Setting up generic rigs

Testing the character in the game

在 Unity 中 Mecanim 动画角色3D

MP4 |视频: 720p |持续时间: 5:28:29 |英语 |字幕: VTT |1951.5 MB

学习把你的3D 游戏人物的生活与 Mecanim, 团结的新角色动画系统的帮助。首先输入字符和映射他们的骨骼和肌肉结构。创建动画控制器并添加现有动画, 以帮助它们通过和与环境交互。了解如何混合和屏蔽动画剪辑, 以创建复杂的游戏动画的苍蝇。作者 Sue 布莱克曼指导你通过错综复杂的 Mecanim, 你学会控制在各种情况下的游戏字符分类。

主题包括:

导入字符和设置比例

设置控制器

创建过渡

编写控件脚本

添加图层和图层蒙版

处理 nonhumanoid 附件

配置混合树

速度控制状态

添加多跳转

以 IK 为目标 (反向运动学)

设置通用钻机

测试游戏中的字符