Duration 4h 17m With Project Files MKV
Title: The Gnomon Workshop – Houdini Fast Track Vol 1: Fundamentals
Info:
In this training series, 3D artist Robby Branham goes through an introduction to Side FX’s Houdini. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around. Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights. Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. The Houdini Fast Track is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally.
工期 4h 17m, 项目文件 MKV
标题: Gnomon 车间-胡迪尼快速轨道卷 1: 基础
信息:
在这个训练系列中, 3D 艺术家罗比伯兰通过介绍到侧面 FX 的胡迪尼。这是一个激动人心的时刻, 当你第一次开始在程序3D 环境中工作。对于传统的3D 应用程序来说, 可能很难完成的项目往往会以不容易解决的路障而告终。添加胡迪尼到您的工具带将使您能够克服这些路障和迭代通过技术和创造性的过程, 更少的努力和更大的灵活性。在这个题目中, 胡迪尼的程序环境的基本概念被涵盖。胡迪尼的节点, 参数, 组和属性被广泛讨论, 使艺术家更深入地了解如何胡迪尼创建和操纵数据。这一介绍胡迪尼得到了实践的基础上, 过程建模, 刚体动力学, 压裂, 火火模拟, 烦恼视觉脚本等。还有一个介绍, 渲染内部的胡迪尼使用内置渲染咒语。循序渐进的教程涵盖资产创造, 火灾影响, 颗粒灰尘, 表达, 材料和灯。将3D 数据导出到其他应用程序 (如玛雅人) 的工作流用于使艺术家能够使用多个3D 软件包构建一个镜头。罗比给出了一个四分的封面艺术的细分, 显示了视觉效果的生产过程从 concepting 和 previsualizing 一个镜头的资产创造, fx 动画, 渲染, 和最终的合成。胡迪尼是一个必须为任何3D 的艺术家, 希望把他们的技能到一个新的水平。胡迪尼快速赛道的目的是让你和运行迅速, 使您能够让自己的技能需要的工作程序。