Duration 2h 6m MP4
Title: 3DMotive – Coaster Cart Asset in Maya Volume 2
Info:
In Coaster Cart Asset in Maya, you will learn how to use Maya, Substance Painter 2, and multiple approaches to creating details for texturing. You’ll learn how to heavily leverage multiple masking techniques to create believeable dirt, grunge, and wear in your textures. In addition, we will go over how to prep images in Photoshop for use in Substance Painter 2’s projection tool for grafitti, or labels. We will also look at how to reimport updated meshes and how Substance Painter 2 handles modifying a mesh mid texturing process. Furthermore, we will take a look at how to utilize Substance Painter’s default alphas and procedural textures to paint complex and unique masks for grunge and damage. Finally, once our texture is complete, we’ll do a brief overview of Marmoset Toolbag 3 and how to get the most out of the realtime rendering software. You will learn how to use Marmoset Toolbag 3’s lighting to get the most out of their texture work and have a portfolio ready screenshot.
Note Lesson 10 from Volume 1 is included in this release. All project files are included in Volume 1
持续时间2小时6秒MP4
标题:3dmotive过山车–资产在Maya 2卷
信息:
在玛雅文化遗址的购物车资产中,你将学习如何使用玛雅,物质画家2,以及多种方法来创建纹理细节。你将学会如何严重的杠杆倍数掩蔽技术创建可信的污垢,油渍,和在你的纹理磨损。此外,我们将在如何为涂鸦画家在物质2的投影工具使用PS图象处理软件准备图像,或标签。我们也会看看如何重新导入更新网格和物质如何画家2处理修改网格中变形工艺。此外,我们将看看如何利用物质的画家的默认alphas和程序纹理绘制复杂而独特的垃圾和损坏的面具。最后,一旦我们的结构是完整的,我们要做一个简短的概述和Marmoset Toolbag 3如何获得最大的实时渲染软件。您将学习如何使用Marmoset Toolbag 3的照明得到最出他们的纹理和工作有组合好的截图。
第1卷中的第10课包含在这个版本中。所有项目文件都包含在第1卷中。