Duration 4h 17m With Project Files MKV
Title: The Gnomon Workshop – Houdini Fast Track Vol 1: Fundamentals
Info:
In this training series, 3D artist Robby Branham goes through an introduction to Side FX’s Houdini. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around. Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights. Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. The Houdini Fast Track is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally.
时间4h 17m项目文件MKV
标题:Gnomon工作室–胡迪尼快车道1卷:基本面
信息:
在这一系列培训,3D艺术家Robby Branham通过侧FX的胡迪尼介绍。这是一个激动人心的时刻,当你第一次开始在程序3D环境中工作时。传统3D应用程序可能会遇到困难的项目,最后往往会遇到不容易处理的路障。在工具带中添加胡迪尼将使您能够克服这些障碍,并以较少的努力和更大的灵活性迭代技术和创造性的过程。在这个标题中,胡迪尼的程序环境的基本概念包括在内。胡迪尼的节点、参数、组和属性被广泛讨论,让艺术家们更深入地了解胡迪尼是如何创建和操作数据的。本文介绍胡迪尼得到实践与程序建模的基础、刚体动力学、压裂、高温模拟,使可视化脚本和更多。还有一个介绍绘制在胡迪尼使用内置的渲染器的咒语。一步一步的教程涵盖资产创造,火灾影响,颗粒灰尘,表情,材料和灯光。将3D数据导出到其他应用程序(如玛雅)的工作流用于让艺术家使用多个3D包构建一个镜头。Robby给出了四部故障的封面显示视觉效果制作过程从概念和预先呈现一枪创造外汇资产,动画,渲染,和最终合成。胡迪尼是任何一个3D艺术家必须把他们的技能提高到一个新的水平。胡迪尼快速通道的目的是为了让你快速建立和运行,这样就可以使自己的工作所需的技能上。