CG数据库 >> CGCircuit – Applied Houdini – Rigids IV – Terrain Destruction

CGCircuit – Applied Houdini – Rigids IV – Terrain Destruction的图片1

CGCircuit – Applied Houdini – Rigids IV – Terrain Destruction

Info:

Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

In Rigids IV, we’re going to use Houdini 16’s new Boolean SOP to learn how to fracture and subfracture (and sub-subfracture!) a large chunk of terrain that we’ll make from scratch. We’ll learn how to make a powerful workflow to surround this new production studio-class fracturing tool, as just knowing how to do the fracture is not enough. We will need to make every step of the way completely art directable, as well as efficient to create, to cache, to simulate, and to render. Along the way we will learn more scripting techniques, simulation tricks, and production tested tips in order to arrive at our exciting result!

cgcircuit–应用胡迪尼–刚体四–地形破坏

信息:

应用胡迪尼生产素质系列由Steven Knipping(Vimeo。COM / 161576184),目前高级刚体破坏/外汇技术总监在卢卡斯的工业光魔(流氓,星球大战:原力觉醒,复仇者:ULTRON时代)。受益于生产验证的工作流程,同时也能深入地解释为什么事情会按照他们的方式工作。最好的是,每个视频都塞满了真实的信息和脚注,而不是无端的谈论和死亡空间!

在刚体IV,我们要用胡迪尼16的新的布尔操作来学习如何骨折subfracture(和子subfracture!)我们将从零开始的大块地形。我们将学习如何使一个强大的工作流程围绕这个新的生产车间类压裂工具,因为知道如何做骨折是不够的。我们需要做的全部艺术引导的每一步,以及有效的创建、缓存、模拟和渲染。一路上,我们将学习更多的脚本技术,模拟技巧,和生产测试的提示,以达到我们激动人心的结果!