Duration 9+ h With Project Files MP4
Title: Learn Squared – Concept Architecture with Maxim Zhestkov
Info:
Take a more artistic approach to architectural concept design. Follow along as award-winning designer/director Maxim Zhestkov reveal all the tools in his kit. Learn techniques in Cinema 4D, Arnold Renderer, and Photoshop to create your very own set of breathtaking images, including an immersive 360° render.
Software Used: Cinema 4D, Adobe Photoshop, Arnold Render (or any alternative renderer!)
Lessons in this Course
1. Core Concept (45 min)
Start things off by diving into the DNA of your project. Maxim will teach you to gather your thoughts, work with references, and build a visual foundation. You’ll then learn to make sketches and illustrations to lay the groundwork for your images.
2. Modeling in Cinema 4D (2 hrs, 14 min)
Think with depth and translate your ideas to the third dimension. Maxim will teach you all the instruments in his toolkit for polygonal modeling. After getting comfortable with the tools, you’ll learn to focus on the creative side of modeling rather than the technical.
3. Lighting and Rendering in Arnold (1 hrs, 56 min)
Let there be light! In this lesson, Maxim will cover all the types of light emitters in Arnold and how to use them efficiently. You’ll learn how to add atmosphere, work with materials, add textures and render your scene.
4. Polishing and Publishing (1 hrs, 09 min)
The final step of any project is sharing it with the world. Before wrapping things up, Maxim will cover principles of working with textures and color correction. You’ll add graphic elements on top of your masterpiece and learn to share full 360° renders.
+ Joseph’s Journey Inspiration (4 hrs, 02 min)
持续时间9 +项目文件MP4
标题:Maxim Zhestkov学习方–概念架构
信息:
建筑概念设计的艺术化。跟着获奖设计师/导演Maxim Zhestkov揭示所有的工具在他的工具包。学习在Cinema 4D技术渲染,阿诺德,和PS图象处理软件创建你自己的一套惊人的图像,包括一个身临其境的360°渲染。
软件使用:四维影院,Adobe PS图象处理软件、Arnold Render(或任何其他渲染器!)
本课程的课程
1。核心概念(45分钟)
通过潜入你的项目DNA开始事情。马克西姆会教你收集你的想法,参考文献,建立一个可视化的基础。然后你会学习制作草图和插图,为你的形象打下基础。
2。4D影院建模(2小时,14分钟)
深入思考,把你的想法转化为第三维度。马克西姆将教你工具箱中多边形建模的所有工具。在使用这些工具之后,您将学会专注于建模的创造性方面,而不是技术方面。
三.灯光和渲染在阿诺德(1小时,56分钟)
有光!在这一课中,马克西姆将涵盖阿诺德中所有类型的光发射器,以及如何有效地使用它们。您将学习如何添加气氛,工作与材料,添加纹理和渲染您的场景。
4。抛光和出版(1小时,09分钟)
任何项目的最后一步是与世界共享它。在包装之前,马克西姆将介绍使用纹理和颜色校正的原理。你将在你的杰作的顶部添加图形元素,并学会分享360°渲染。
+约瑟夫的旅程灵感(4小时,02分钟)