CG数据库 >> 3ds Max Rendering Fundamentals

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Duration 2h 11m With Project Files MP4

3ds Max Rendering Fundamentals

Info:

Have you ever struggled with perfect representation of your 3d model because you’re lacking knowledge of a good renderer to use in combination with lighting and materials? If so, 3ds Max Rendering Fundamentals is a perfect course for those who are just getting started rendering in 3ds Max. First, you will learn how to quickly setup your Scanline renderer and explore its setup dialogue box for rendering out single image and animation sequences. Next, you will learn how you can use batch rendering, viewport shading modes, and how to quickly setup materials and lighting using active shade mode. You will then learn about the newly added Arnold Renderer in 3ds Max 2018. Since you will be taken step-by-step from the default scanline renderer to the Arnold renderer, you will be able to see how powerful the physical camera, physical material, and lighting is in Arnold. By the end of this course, you will have learned strong workflow practices so you can always be efficient in production and choosing the right rendering setup for your workflow as an emerging artist. Software required: 3ds Max.

时间2h 11m项目文件的MP4

3ds max渲染原理

信息:

你有没有在你的3D模型完美的表现是因为你缺乏一个好的渲染器使用在照明和材料组合的知识吗?如果是这样的话,3ds Max渲染原理是为那些刚刚开始在3ds max中首先呈现完美的课程,您将学习如何快速建立你的扫描线渲染器并探讨其设置对话框呈现出单一的图像和动画序列。接下来,您将学习如何使用批处理渲染、视口阴影模式,以及如何使用活动阴影模式快速设置材质和灯光。然后你会在3ds Max 2018了解新加入的阿诺德渲染。因为你将从默认扫描线渲染器渲染的阿诺德采取一步一步,你将能够看到强大的物理相机,物理材料和照明是阿诺德。到本课程结束时,您将学习到强大的工作流实践,这样您就可以始终高效地生产和选择适合您的工作流作为一个新兴的艺术家的渲染设置。软件要求:3ds max。