Duration 2h 2m With Project Files MP4
Sculpting a Character for Mobile Games
Info:
Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you’ll learn how to create a high quality 3D sculpt for a mobile game character. First, you’ll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you’ll discover hard surface mesh creation, where you’ll create a reference mesh, which you’ll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you’ll learn clothing and asset generation, which you’ll create all inside of ZBrush using the character’s body mesh. By the end of this course, you’ll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.
项目文件的持续时间2m
为移动游戏雕刻角色
信息:
角色是大多数游戏的重要组成部分,他们在一个快速发展的行业中的创作过程,是永远适应的。在这个过程中,为移动游戏雕刻角色,你将学习如何为移动游戏角色创建一个高质量的3D造型。首先,你将探索基本解剖造型,这将应用到一个基本网格,获得解剖准确,但程式化的比例为您的性格。下一步,你会发现硬表面网格生成,在这里你将创造一个参考网格,你可以使用3DS马克斯retopologize,获得一个干净的网的发展。最后,您将学习服装和资产的产生,这就产生了所有的ZBrush里面使用的字符的体网格。在本课程结束时,您将知道从头开始塑造一个角色的一般过程,并考虑到移动规范。软件要求:ZBrush 4r17,3ds Max 2015。