3ds Max 2018: Mastering UVW Mapping
MP4 | Video: 720p | Duration: 2:31:37 | English | Subtitles: VTT | 556.2 MB
UVW mapping is a coordinate mapping technique that enables artists to project 2D textures onto the surfaces of 3D objects. It's a key skill for all areas of the 3D industry, including film, gaming, and visualization. This course helps designers map geometry in preparation for texturing, using the powerful UVW mapping feature set in 3ds Max 2018, including the UVW Map modifier, UVW Editor, and Blended Box Map.
Instructor Joel Bradley explains what UVWs are, how they affect textures, and why they are needed. He also reviews the different mapping spaces that are available and how procedural maps are used in texturing. Then he progresses to the hands-on portion of the course, starting with mapping simple shapes and models with the UVW modifier. He also reviews advanced topics, such as unwrapping and editing UVs with the UVW Editor. Finally, he introduces blended box mapping, for when you need to get a model ready for texturing quickly.
Topics include:
UVW coordinates
UV space
Working with the UVW Map modifier and UVW gizmo
World space vs. object space
Peel mapping and pelt mapping
Reshaping UV elements
Smoothing and relaxing UVs
Rendering UV layouts
Blending seams with the Blended Box Map
3ds Max 2018:掌握UVW贴图
MP4视频:| 720p |持续时间:2:31:37 |英语|字幕:VTT | 556.2 MB
UVW映射坐标映射技术,使艺术家项目2D纹理到三维物体的表面。这是3D行业所有领域的关键技能,包括电影、游戏和可视化。本课程将帮助设计师在准备地图几何纹理,使用强大的UVW贴图功能设置在3ds Max 2018,包括贴图坐标修改器,UVW编辑器,和混合箱图。
教练Joel Bradley解释了UVWs是什么,它们是如何影响的纹理,以及为什么他们需要。他还回顾了可用的不同映射空间以及如何在纹理中使用过程映射。然后他进展到该课程的实践部分,从与UVW修改映射简单的形状和模型。他还回顾了高级主题,如展开和UVW贴图UVs编辑编辑。最后,他介绍了混合框映射,以便在需要快速准备纹理的模型时使用。
主题包括:
UVW坐标
紫外空间
与贴图坐标修改器和UVW gizmo的工作
世界空间与物体空间
皮贴图和贴图
重塑光元素
平滑和放松UV
渲染UV布局
混合接缝与混合盒地图