CG数据库 >> Houdini汽车渲染教程

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In this Houdini tutorial, we'll take an introductory look at materials. We'll start by setting up our Houdini session for a proper shading workflow. We'll learn about the Render View, the Material Palette, basic environment lights, and the Mantra render node. We'll learn how to apply materials from the Material Palette to various types of geometry. We'll explore the general materials starting with the Clay shader; taking time to understand the fundamental parameters that control color and alpha. Next, we'll move to the more complex and highly functional Mantra Surface Shader to create a realistic car paint surface. Finally, we'll create an Alien Skin shader using displacement and subsurface scattering. This Houdini training is designed to be an introductory course covering the basic principles and techniques for working with materials and was developed for an artist with a basic understanding of Houdini's general terminology, user interface, and controls.