CG数据库 >> The Gnomon Workshop – Hyper-realistic Insect Design with Eric Keller

The Gnomon Workshop – Hyper-realistic Insect Design with Eric Keller的图片1

Duration 7h 23m With Project Files MP4

Title: The Gnomon Workshop – Hyper-realistic Insect Design with Eric Keller

Info:

In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry. He talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo and microscope reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using Dynamesh all the way to completed model. The chapters focus on how to sculpt and detail specific parts of the insect based on comparisons with other insects. The final model is then rigged and posed in Maya and lit and rendered based on simulating real world macro photography techniques. Eric also demonstrates how to light and render variations of the insect using the Octane for Maya plug-in. While the lectures demonstrate advanced techniques in these specific software packages the general principles can be applied to alternate workflows. The lecture also includes a bonus chapter on spider physiology and rendering techniques.

时间7h 23m项目文件的MP4

标题:Gnomon工作室–超逼真的昆虫设计Eric Keller

信息:

在这一系列的视频,Eric Keller显示了他的工艺设计,和纹理的原始逼真的昆虫使用ZBrush的建模,玛雅,和物质的画家,共享技术,他多年来工作的项目为科学界和娱乐业。他谈到他如何依靠昆虫生理学和进化生物学作为他原来的概念和如何将照片和指引显微镜直接导入ZBrush的使用Spotlight参考。Eric takes the design from basic blockout using Dynamesh all the way to completed model. 本章的重点是如何建立和详细的昆虫的具体部分的基础上,与其他昆虫比较。最后的模型在玛雅文化遗址被操纵和摆好,根据真实世界的宏观摄影技术进行渲染和渲染。埃里克还演示了如何使用玛雅的插件来点亮和渲染昆虫的变化。虽然讲座演示了这些特定软件包中的高级技术,但一般原则可以应用于替代工作流。该讲座还包括关于蜘蛛生理学和渲染技术的奖励章节。