包含教程源文件
链接:
密码:v4t3
3DS Max 2010,Forest Pack Lite
This tutorial demonstrates how to use Forest Pack's Tint Override and Color By Map features to create the appearance of a football pitch with painted markings. This approach to texturing forest objects is useful where it is necessary to colourise individual scatter objects using an underlying texture map. Though in this case we are using a bitmap, procedural map types can also be used.
The setup to achieve this affect is relatively simple. All that is needed is a surface used a scatter area, a clump of grass that is small enough to generate clean edges when tinted, and a bitmap from which to derive the colour information.
All the necessary assets to follow this tutorial can be downloaded by clicking on the links above.