CG数据库 >> Advanced Game Mechanics In Unity Volume 5

Advanced Game Mechanics In Unity Volume 5的图片1

密码: 4pkb

3DMotive - Advanced Game Mechanics In Unity Volume 5

Duration 1hr 56m | MP4 | aac, 16KHz, mono | h264, yuv420p, 1280x720, 30fps | 355 MB

Genre: eLearning | Project Files Included | English

Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.

Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. And in Part5, explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer. Overall, 'Advanced Game Mechanics in Unity' features everything you need to become a powerful game developer quickly and easily, producing immersive games that sell.

3dmotive -先进的游戏力学统一卷5

时间1 | MP4 AAC | 56m,16kHz,单| H264,yuv420p,1280x720,30fps的| 355 MB

类型:学习|项目文件包括|英语

先进的游戏机制,在团结的帮助用户将他们的团结知识推到下一个水平。在这个过程中,导师艾伦刺了统一5许多强大的功能,从调试工具和版本控制,2D精灵和用户界面。看看如何快速上手脚本有用的行为和功能构建稳固的游戏跨平台,从无尽的运动员射击。

1部分将脚本知识,探索基本的脚本任务的统一,为你的游戏的坚实发展基础,无论什么体裁。在2部分中,学习如何构建多个屏幕大小的分辨率调整接口,并看到如何将二维和三维元素在一个单一的场景,使用图形用户界面功能和精灵框架。在3部分,探讨如何发现和在应用程序中使用MonoDevelop调试问题的诊断,以及可视化调试。在4部分,学习如何使用Git版本控制管理团队的工作流程,让很多人在一个团队中交流和维护源代码很容易在世界任何地方。和PART5模式,探索更先进的脚本任务范围:看到如何去结合粒子系统与物理,看如何来发展保存游戏状态,如何以使对象跨越多个场景中生存,和如何来开发移动设备,阅读输入的加速度。总体而言,“先进的游戏机制,在统一的功能,你需要成为一个强大的游戏开发人员迅速和容易,制作身临其境的游戏,销售。