密码: 3ixb
Udemy – Learn to Model and Texture 3d Assets for Mobile Games
MP4 | Video: 1280x720 | 60 kbps | 44 KHz | Duration: 4 Hours | 1.36 GB
Genre: eLearning | Language: English
Learn to mode, UV, and texture stunning, low resolution game assets with a stylized, hand-painted look!
In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV's for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.
(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
What are the requirements?
Adobe Photoshop
Autodesk's Maya
3d-Coat
What am I going to get from this course?
Over 23 lectures and 3 hours of content!
Model and UV a low poly game asset for Mobile Games using Maya
Paint great, stylized textures using 3dCoat and Photoshop
What is the target audience?
Intermediate to Advanced 3d Artists already familiar with Maya and Photoshop
This course is not intended for complete 3d beginners
Udemy–学习模型和纹理的3D移动游戏资产
| MP4视频:1280x720 | 60 kbps的| 44千赫|持续时间:4小时| 1.36 GB
类型:学习|语言:英语
学习模式,紫外线,和纹理漂亮,风格与低分辨率的游戏资产,手绘看!
在这个入门级教程,我们将专注于移动或低分辨率的游戏,一个程式化的一个简单的汽车创作,手绘的苦行僧。从玛雅的建模开始,我们将在准备紫外的绘画之前,包括一些基本的建模原则。绘画将使用3D的外套,一个软件包,允许许多制作工作室所需的快速纹理绘画,和最后编辑PS图象处理软件发生。最终的结果将是一个低像素的车辆,将在大部分的游戏引擎可用的今天。
(学生-请看下节1 / 1次讲座与课程相关的源文件下载)。
更多关于教练:
养子和三藩艺术学院,瑞安里博住在一个小公寓,3只猫和一个Wacom。目前的工作作为一个纹理艺术家和益智游戏角色建模,瑞安将大部分时间花在绘画和雕刻。ZBrush和Maya,PS图象处理软件,就像呼吸到他,他总是想要分享他的知识。瑞安已经教学了好几年了,而且是一个教师和一个行业的专业人士。
有什么要求?
Adobe PS图象处理软件
Autodesk Maya
三维涂层
我要从这门课程中得到什么?
超过23次讲座和3小时的内容!
利用玛雅模型和紫外-低聚游戏资产的移动游戏
油漆杰出的,程式化的使用3dcoat和PS图象处理软件纹理
目标受众是什么?
中级到高级的3D艺术家已经熟悉Maya和PS图象处理软件
本课程不是为了完成三维初学者