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Vray Adv 3.00.03 For 3ds Max 2014 64Bit | 149MB
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
What's new in V-Ray 3.0 for 3ds Max?
Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
Progressive Rendering - The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.
Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.
Quick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.
Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.
Max Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
为 3ds Max 2014 64 位 Vray Adv 3.00.03 |149 MB
V-射线 3ds Max 是核心集团发展中的混乱,这允许用户快速、 轻松地创建逼真图像同时给予他们完全控制 3D 制作过程。
V-Ray 3.0 的 3ds Max 是最完成灯光、 底纹和渲染工具包在市场上,使简单和速度接近所有的艺术家。最新版本提供了强大的功能集、 技术进步和对开源技术的支持。
什么是新的 V-Ray 3.0 3ds Max?
简化的用户界面-V-Ray 3.0 介绍了一个简化的用户界面,包括 3 种模式: 基本、 高级和专家。模式可以在任何时间以显示其他控件进行切换。默认情况下,基本模式被为了满足大多数艺术家日常生产工作的需要。
新皮肤着色器-一个专用的、 直观的皮肤着色器,分层高光将使它艺术家要创建复杂的比以往更容易分层皮肤。
概率灯 — — 增加的速度与大量的灯光场景。概率光采样可以减少灯在渲染时计算的次数。
渐进式呈现-新进步生产渲染器建立在相同的路径跟踪技术作为 V-ray RT 和它是一个简单、 直观的解决方案,任何场景。逐步的渲染器是兼容所有的 V-Ray 生产特点,包括辐射照度、 光缓存、 病态窦房结综合征、 渲染元素等。
更快的射线追踪-V-Ray 3.0 引入了显著优化的射线追踪核心,以加快蛮力 GI,渐进路径跟踪、反射、 折射,和更多的计算。根据现场的复杂性,用户报告速度提高达 5 X。
快速设置-快速设置提供艺术家与生产就绪预设和简单的渲染质量控制都在一个紧凑接口。
先进的 V-Ray 帧缓冲-一致的颜色输出至关重要艺术家的工作流。V-Ray 3.0 已扩大利用各种颜色定义包括下尿路症状 (.cube)、 ICC 配置文件 (.icc) 和 OpenColorIO (.ocio)。默认情况下 V-Ray3.0 是设置为线性工作流程,使它更容易确保可靠、 准确的色彩。
呈现面具-呈现掩码使用对象选择、 包含/排除列表或要控制的确切的像素要呈现纹理映射。
更快的头发-V-Ray 3.0 介绍了快毛发渲染速度 (达 15 倍) 和视图依赖镶嵌自动平滑头发曲线。
光线跟踪 SSS-改善地下散射提供,包括选项基于对象和射线跟踪的照明。
最大射线强度-马克斯射线强度夹二次射线去除噪声很亮源产生的。这同时保留动态范围中移除的工件。
VRmats-VRmats (原 Vismats) 是普遍的 V-Ray 着色器使用跨多个应用程序。例如 VRmat 材料可能在 V-射线为创建 3ds Max 和直接转给 V-Ray 的玛雅人。