CG数据库 >> Golaem Crowd v4.1.1 For Maya 2013-2016 Win64+ Character Pack

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Title: Golaem Crowd v4.1.1 For Maya 2013-2016 Win64+ Character Pack

Info:

Integrated in Autodesk Maya, Golaem Crowd makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem Crowd to bring life to commercials, episodic productions, feature films and games.

Release Notes v4.1.1

Notice that starting and stopping duration attributes in Motion behaviors have changed between Golaem Crowd 4.1 and 4.1.1

Use MEL function golaemCrowd41To411() to update your scene from Golaem Crowd 4.1 to 4.1.1

New Features

VRay for 3dsMax proxy can now display cached Entities as bounding boxes

VRay for 3dsMax proxy allows to control rendering parameters directly in 3dsMax

Renderman for Katana export tool in Renderman Studio Proxy

Improvements

Support of Renderman Studio 19.0 for Maya 2016

Motion, Locomotion, SyncMotion, LookAt, IK Behaviors have now starting & stopping durations controllable with PPAttributes

Highlight Behavior, Trigger and MotionClips selection in the Behavior Editor Outliner

标题: Golaem 人群 v4.1.1 为玛雅 2013年-2016 年 Win64 + 字符包

信息:

集成在玛雅,Golaem 人群使它方便且经济实惠来填充与生动的数字字符,从几件到数以千计的世界。来自全球各地的艺术家使用 Golaem 人群,为广告、 幕式生产、 故事片和游戏带来活力。

发行说明 v4.1.1

请注意,启动和停止运动行为持续时间的属性已更改 Golaem 人群 4.1 和 4.1.1 之间

使用梅尔函数 golaemCrowd41To411() 来更新你的场景从 Golaem 人群 4.1 到 4.1.1

新功能

3dsMax 代理 VRay 现在可以作为定界框显示缓存的实体

3dsMax 代理 VRay 允许直接在 3dsMax 渲染参数控制

Renderman Renderman 工作室代理武士刀导出工具

改进

Renderman 工作室 19.0 玛雅 2016 年的支持

运动,运动,看看,SyncMotion IK 行为有现在开始及停止持续时间可控与 PPAttributes

突出显示行为编辑器大纲中的行为、 触发器和 MotionClips 选择