CG数据库 >> NextLimit Maxwell Render 3.1.1 (x64)

NextLimit Maxwell Render 3.1.1 (x64)的图片1

密码: 1vhr

Maxwell是一个基于真实光线物理特性的全新渲染引擎,按照完全精确的算法和公式来重现光线的行为。 Maxwell中所有的元素,比如灯光发射器,材质,灯光等等,都是完全依靠精确的物理模型产生的。可以纪录场境内所有元素之间相互影响的信息,所有的光线计算都是使用光谱信息和高动态区域数据来执行的。

主要功能:

1、内部没有采用传统的RGB色彩空间,而是用光谱来定义光线的颜色。完全把光线当作携带能量的电磁波来看待。

2、声称可以避免传统的Photon Map、Radiocity等算法的缺点。

3、内置真实的摄影机镜头算法,而不用Post的 Camera Shader。直接可以计算白光色散等光学现象

3、先进的Caustics算法

4、严格的光源定义,不允许没有面积的光源,并且支持众多数量的光源。

5、完全真实的Motion Blur

NextLimit Maxwell Render 3.x (64bit) | 510 mb

Next Limit has released Maxwell Render 3, a significant update to its physically based renderer, adding tools for volumetrics and ocean simulation, support for new open standards, and a number of workflow improvements.

Waves, surface scattering and volumetrics

New features this time round include Maxwell Sea, a simulation system for ocean surfaces and waves based on sister package RealFlow’s Ocean Statistical Spectrum. Meshing is carried out at render time to minimise file size.

It is joined by Maxwell Scatter, a new system for scattering instances of an object across a surface, with parameters similar to that of Maxwell’s existing grass modifier, and support for volumetrics.

Users can create constant-density volumetric objects for haze or fog; import particle files in standard formats, including RealFlow .bin files; or import density fields or voxels direct from Maya and Houdini.

Extensions of existing toolsets

A number of existing features have been extended: any emitter can now project a gobo, or be set not to influence particular objects in a scene; and there is support for an unlimited number of ‘layers’ of alphas.

The update also adds five new lens types to the Maxwell Camera – Spherical, Fish Eye, Pinhole, Cylindrical and Orthographic – and render-time Booleans, for creating custom cutaway effects.

There are also new controls for the physical sun system, and a range of readymade procedural textures.

Support for current open standards

Maxwell Render 3 plays catch-up with a range of current VFX standards, adding support for Alembic, Pixar’s OpenSubdiv, and OpenEXR 2′s deep compositing.

Performance has also been improved in a number of areas, including the Multilight offline relighting toolset, Fire interactive render preview, and motion blur – the later “upwards of 100X” faster on complex scenes.

Maxwell Render 3 release notes: this

About Next Limit Technologies

Next Limit was founded in 1998 and our corporate headquarters are in Madrid, Spain. We lead an ever growing team of the best professionals in the industry, including remote technical staff spanning Europe and the USA, as well as a client support office in Santa Monica, California.

Next Limit has gained a worldwide reputation for the quality and power of our software simulation tools. Our state-of-the-art simulation packages have been widely acclaimed and awarded. Our products include "RealFlow" (fluid and dynamics simulation for 3D visual effects), "Maxwell Render" (physically accurate light simulation and render engine) and "XFlow" (CFD software for engineering and scientific applications). All our products have been developed using proprietary technology and are available for multiple platforms and can connect seamlessly with most major applications in the DCC and CAD/CAE markets.

Name: NextLimit Maxwell Render

Version: (64bit) 3.1.0.0

Home: www.maxwellrender.com

Interface: english

OS: Windows 7even / 8 / 8.1

Size: 554.2 mb

NextLimit 麦克斯韦呈现 3.x (64 位) |510 mb

下一个极限发布了麦克斯韦呈现 3,它基于物理模型的渲染器,添加工具体积和海洋模拟、 支持新的开放标准,和大量的改善工作流程的重大更新。

波、 表面散射和体积

这一次的新功能包括麦克斯韦海,海洋表面仿真系统和基于妹妹波包 RealFlow 的海洋统计谱。啮合在进行渲染时,尽量减少文件大小。

它是由麦克斯韦散射,散射的整个表面,与参数类似于麦克斯韦现有草修饰符,对象实例的新系统,即支持加入。

用户可以创建常数密度容积对象的薄雾或雾;导入粒子文件的标准格式,包括 RealFlow.bin 文件;或进口密度场或素直接从玛雅和胡迪尼。

现有的工具集的扩展

大量的现有功能有扩展: 任何发射器可以现在项目的图案,或被设置为不影响现场; 中的特定对象还有支持无限数量的阿尔法层次。

该更新还添加了五个新的镜头类型到麦克斯韦摄像头 — — 球面、 鱼眼、 针孔、 圆柱和正交 — — 渲染时间布尔值,用于创建自定义剖效果。

还有物理太阳系统,以及一系列现成的程序纹理的新控件。

对当前的开放标准的支持

麦克斯韦尔呈现 3 起追赶当前的视觉特效标准,范围添加支持蒸馏器、 皮克斯公司的OpenSubdiv 和 OpenEXR 2 ′ s 深合成。

此外在若干领域,包括 Multilight 脱机打光工具集提高性能、 火交互渲染预览,和运动模糊 — — 以后"超过 100 X"更快地在复杂的场景。

麦克斯韦尔呈现 3 发行说明: 这

关于下一限制技术

下一个极限成立于 1998 年,我们公司的总部设在西班牙马德里。我们在行业中,包括横跨欧洲和美国,以及在圣莫尼卡,加利福尼亚州的客户端支持办公室的远程技术人员带领优秀的专业人员不断增加团队。

下一个极限享誉全球的质量和我们的软件模拟工具的力量。我们先进的仿真软件包有广泛好评和授予。我们的产品包括"RealFlow"(3D 视觉效果的流体和动力学仿真)、"麦克斯韦呈现"(精确的物理光模拟和渲染引擎) 和"熔融"(CFD 软件工程和科学应用程序)。我们所有的产品都利用专有技术开发可用于多个平台和可以与大多数主要应用在 DCC 无缝连接和 CAD/cae 技术市场。

名称: NextLimit 麦克斯韦渲染

版本: (64 位) 3.1.0.0

主页: www.maxwellrender.com

接口: 英语

操作系统: Windows 7even / 8 / 8.1

大小: 554.2 mb