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3DFluff – Cinema 4D R15 Product Visualisation

Title: 3DFluff – Cinema 4D R15 Product Visualisation

Info:

Making a nice looking pint of beer, it sounds so simple on the face of it, but then your client asks for a nice foam head, so you begin to scratch yours. Next they want it to look refreshing with condensation forming on the glass, but you begin to sweat more than the glass because every time you try, it either looks terrible or your render times rocket up into the stratosphere.

This package concentrates on producing one single scene so that you can then apply all of the demonstrated techniques on your own product shapes. Whether you are making glass or plastic drink containers, open glasses or sealed bottles, everything we present in this series of videos will be applicable to your work.

We guide you from the very start, showing you how to best load in your reference material, then take you through the modelling process which is actually a bit more involved than it appears at first glance. Intermediate spline points have a big impact on the material displacement and the dreaded co-planar faces can ruin an image if you’re not careful.

Everything is covered in detail such as voronoi noise shaders and sub-surface scattering for the foam, through to multiple shaders and masks in a layer system to get a fast rendering and high quality condensation on the glass surface. Finally we show you how to get a high resolution render in just a couple of minutes, even on modest hardware (4-core 2.6GHz CPU)

3DFluff — — 电影院 4 D R15 产品可视化

标题: 3DFluff — — 电影院 4 D R15 产品可视化

信息:

制作好的寻找品脱的啤酒,它听起来那么简单,从表面上看,但然后您的客户端要求好泡沫的头脑,所以你开始去抓你。下一步,他们希望它看起来清爽与缩合形成于玻璃上,但你开始出汗更多比玻璃,因为你每次尝试,它也看起来可怕或你的渲染时间火箭到进入平流层。

此包集中生产一个单一的场景,以便您可以上你自己的产品形状然后应用所有演示技术。是否你正在玻璃或塑料饮料容器,打开眼镜或密封的瓶,一切我们目前在这一系列的视频将适用于您的工作。

我们引导你从一开始,向您展示如何最佳负载在您的参考材料,然后带你通过建模的过程,实际上是比它乍一看上去的要涉及更多一点。中间的样条点有很大的影响对材料位移和可怕的 co 平面可以破坏的形象,如果你不小心。

一切细节中涉及 voronoi 噪声着色器和泡沫,次表面散射等通过对多个着色器和面具在层系统得到快速渲染和高品质凝聚在玻璃表面上。最后我们向你展示如何相处的高分辨率呈现的只是几分钟,甚至谦虚硬件 (4 核心 2.6 g h z CPU)