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FXPHD - AFX216 - Motion Graphics Design Workshop

10 Classes | Video: h264, yuv420p, 1152x720, 24.00 fps | Audio: aac, 44100 Hz, 1 ch | 2.3 GB

Genre: eLearning | Language: English | Project files Included

Over the years at fxphd, we've done a lot of great courses covering working in After Effects and other apps, doing both motion graphics and visual effects. This has even included developing our own in-house fxphd projects. For AFX216, we're switching it up a bit and are going to cover several different interesting projects during the term. We'll dive into details regarding these "real world" projects, taking a several of them from concept to completion.

Course syllabus

Class 1: Nice Shoes creative director Brian Bowman joins the course for an on camera discussion regarding their in-house project "Found" We'll talk about the development of the story, the benefits (and pitfalls) of working in-house, the tech side of things, as well the added complexity of stereoscopic in the project.

Class 2: Continuing a look at "Found", Brian Bowman provides a breakdown of the scenes in the project.

Class 3: Closing out our look at "Found", Danny Princz dives into After Effects to look at specific techniques he used as part of the project.

Class 4: Tim Clapham walks you through an overview of one of Luxx's projects completed for the HBO Asia Summer Blockbuster campaign. Starting with a look at the initial concept sketches, through to the final high resolution print artwork and the processes involved in developing the animated campaign ID. The project won a Promax Bronze for HBO Asia this year in NYC.

Class 5: Tim Clapham walks you through an overview of one of Luxx's projects completed for the HBO Asia Summer Blockbuster campaign. This week Tim shows you through a selection of 3D models created for the project along with the material and shader setup. We take a look at lighting and rendering using multi pass output, finally ending up in After Effects to comp the renders together.

Class 6: Frederick Ross breaks down the Heineken project he worked on at shilo. Part 1 of 2.

Class 7: Frederick Ross breaks down the Heineken project he worked on at shilo. Part 2 of 2.

Class 8: Tim Clapham talks through two break downs of projects he completed when working as TD with Umeric from Sydney, Australia and Tentril from Toronto, Canada. Looking at the processes involved in rigging the scenes for animation and maintaining smooth workflow with a team of artists. Working with Cloth simulations for alternative effects and managing large numbers of objects within your projects. Tim examines the tools and processes he employed within Cinema4D, but the subject is fairly loose without specific technical details and much of the information is applicable to general workflow and other applications.

Class 9: In this class Frederick Ross takes a look at integrating elements into a set. Including using mocha's planer tracker in your after effects workflow.

Class 10: Frederick Ross works on integrating blood and electricity onto people; and a bonus class where we'll deconstruct two scenes into separate layers via roto and track mattes. Then we'll use the mesh warp effect to simulate a dimensional background shift and a post simulated dolly zoom.

Home Page -

https://www.fxphd.com/fxphd/courseDetails.php?idCourse=305

数码-AFX216-运动图形设计工作坊

10 类 |视频: h264、 1152 x 720,24.00 fps yuv420p |音频: aac,44100 Hz,1 ch|2.3 GB

类型: 电子学习 |语言: 英语 |项目文件包含

多年来在数码,我们做很多了不起的课程涵盖了从事后效果和其他应用程序,做运动图形和视觉效果。这甚至包括发展我们自己的内部数码项目。AFX216,我们就换成了有点,打算在任期内涵盖几个不同的有趣的项目。我们将深入探讨关于这些"真实世界"项目,其中几个从概念到完成的详细信息。

课程大纲

1 班: 好漂亮的皮鞋创意总监布莱恩 · 鲍曼加入关于其内部项目"寻回"(http://bit.ly/r4Nevr) 上的相机讨论课程。我们会谈论发展的故事,好处 (陷阱) 的内部工作,技术方面的东西,以及立体项目中增加了复杂性。

布莱恩 · 鲍曼 2 班: 继续看看"发现",分列在项目中的场景了。

Danny Princz 类 3: 关闭了我们看看"发现",潜入 After Effects 要看他具体技法,作为项目的一部分。

4 班: 蒂姆 · 克拉珀姆引导您通过概览的 HBO 亚洲的暑期档大片运动完成的精品的项目之一。从开始看看最初的概念草图,通过最后的高分辨率打印到图稿和进程参与制定动画市场活动id。该项目荣获中国农业科学院青铜为 HBO 亚洲今年在纽约。() http://luxx.com.au/motion_hbo.shtml

第五类: 蒂姆 · 克拉珀姆引导您通过概览的 HBO 亚洲的暑期档大片运动完成的精品的项目之一。这星期蒂姆表明你通过选择为项目以及材料和着色器安装程序创建 3D 模型。我们看看灯光和渲染使用多通输出,终于结束在 After Effects 要一起 comp 呈现。

6 班: 冯检基罗斯打破了他在希洛的喜力啤酒项目。2 的第 1 部分。

7 班: 冯检基罗斯打破了他在希洛的喜力啤酒项目。2 第 2 部。

8 班: 蒂姆 · 克拉珀姆会谈通过两个破裂的工作作为 TD 与从悉尼,澳大利亚的 Umeric 和Tentril 从多伦多,加拿大的时候,他完成的项目。看着在操纵动画场景和保持平稳的工作流程,拥有一支由艺术家所涉及的过程。使用替代效应模拟布料和管理大量的在您的项目范围内的对象。蒂姆 · 检查的工具和过程他受雇在 Cinema4D,但主体是相当松散,无具体的技术细节和很多信息是适用于一般工作流和其他应用程序。

9 班: 在此类检基罗斯需要看看元素融入一套。包括在你之后的效果使用摩卡的刨床跟踪工作流。

10 班: 冯检基罗斯作品整合血液和电力上的人;和在那里我们会解构两个场景到单独的图层,通过旋和轨道遮罩奖金类。然后我们会使用网格变形效果来模拟三维背景转变和邮政模拟的多莉缩放。

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https://www.fxphd.com/fxphd/courseDetails.php?idCourse=305