CG数据库 >> CGCookie – Fundamentals of Particle Systems

CGCookie – Fundamentals of Particle Systems的图片1

密码: jq44

CGCookie – Fundamentals of Particle Systems

Title: CGCookie – Fundamentals of Particle Systems

Info:

In this course you’ll learn the fundamentals of using the Shuriken particle system in Unity 5. The particle system in Unity can be quite robust and has a ton of settings and functions to create anything from smoke and fire to magic spell effects. The particle system component can seem a bit daunting at first which a total of 16 modules (17 if you include the main settings) available and each with their own sub-menus and settings. This course will cover all modules to include sub-settings to make creating effects a far simpler task. Things covered in this course include:

Controlling the emission and shape of particles

Using curves for fine tuning of various module settings

Utilizing wind zones to mimic virtual wind blowing particles around

Applying collisions to game objects which can then be used with scripted functions

Using sub-emitters for things like impact particles or tiered particle effects

Applying sprite sheets in place of traditional materials for realistic effects

This course will be fairly in depth covering all modules, how you would use them and tips and tricks for things like fading colors. At the end I’ll also show you a fun and easy way to create a firefly effect using a texture from Photoshop and a few modules to show you the power and easy of the Shuriken particle system.

CGCookie — — 粒子系统的基本原理

标题: CGCookie — — 粒子系统的基本原理

信息:

在本课程中,您将学习在统一 5 使用手里剑粒子系统的基础知识。统一的粒子系统可以相当强劲,并具有一吨的设置和功能来创建任何东西从烟和火魔法效果。粒子系统组件可以看起来有一点吓人起初的共 16 个单元 (如果你包括主要设置 17) 可用,每个都有自己的子菜单和设置。本课程将涵盖所有的模块,包括小组的设置,使创建效果非常简单的任务。本课程涉及的东西包括:

控制的排放和颗粒形状

使用曲线的各种模块设置微调

利用风区模仿虚拟风吹周围粒子

运用碰撞到游戏对象,然后可以用脚本功能

比如影响粒子或分层的粒子效果使用分发射器

应用雪碧床单代替传统原材料逼真的效果。

本课程将相当深度覆盖所有模块,如何你会使用它们和提示和技巧之类的衰落的颜色。在结束了我也会告诉你有趣和容易的方法来创建使用纹理从 Photoshop 和几个模块来显示你的电源和容易的手里剑粒子系统的萤火虫效果。