CG数据库 >> 3DMotive – Learn Texture Creation In Pixplant

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Title: 3DMotive – Learn Texture Creation In Pixplant

Info:

In this course, Philipp Schmidt is going to give us an introduction PixPlant while showing us how to make some basic tileable textures. To start this off, we will search perfect reference images which will give us a good base for this, and after a little intro to PixPlant and the process of making the texture tileable, we will use Bitmap2Material which is another powerful program used to create textures on the fly. After we have finished the Basic Texture in Bitmap2Material, we will switch over to Knald to create a new ambient occlusion map. From there we jump over to photoshop to create our albedo map in the first part, and in the second we will create our specular, glossiness and some nice variation masks to push our texture a little bit more. With our texture complete, we will create our dDO Custom Preset to use the texture with the Quixel Suite and then test out map in various software and game engines such as Marmoset, Unity, Unreal Engine 4 and CryEngine 3.

题: 3DMotive — — 学习 Pixplant 纹理创作

信息:

在此过程中,Philipp 施密特要给我们介绍 PixPlant 同时向我们展示如何做一些基本的花木纹理。这开始,我们将搜索完美参考图像,为此,将会给我们一个良好的基础和后小简介PixPlant 和制作纹理图素的过程,我们会使用 Bitmap2Material 这是另一种功能强大的程序,用于动态创建纹理。我们已经完成了在 Bitmap2Material 的基本纹理后,我们将切换到Knald 来创建一个新的环境遮挡映射。从那里我们跳到 photoshop 打造我们的反照率地图中的第一部分,并在第二个,我们将创建我们镜面,光泽度和一些不错的变化面具能推动我们的纹理一点多一点。我们完整的纹理,我们将创建自定义预设与 Quixel 套件使用的纹理,然后测试出在各种软件和游戏引擎如狨猴、 团结、 虚幻引擎 4 和 CryEngine 3 的地图我们 dDO。