Duration 11h 6m Project Files Included MP4
Title: The Gnomon Workshop – Introduction to Maya 2016 Interface and Workflow with Eric Keller
Info:
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2016. Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, animation and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. New modeling workflows are explored including the Modeling Toolkit and the new sculpting tools. The redesigned Hypershade, Color Management, UV texturing, and Render Options are explored and explained. You’ll also learn how to optimize your workflow through interface customization.
持续时间 11 h 6 m 项目文件包括的 MP4
标题: Gnomon 工作坊 — — 玛雅 2016年界面和工作流与 Eric 凯勒简介
信息:
玛雅人是在游戏,视觉效果,商业,和广播行业领先的 3D 应用程序。玛雅的功能丰富的工具集扩展与每个版本,并在此最新版本进行了改组。无论你是新到使用 3D 计算机图形学包,正在迁移从另一个 3D 应用程序或您是有经验的用户想要看到最新的功能,在行动中,在每一章的这个标题示威将给您加速玛雅 2016。资深视觉特效艺术家和教练,Eric 凯勒,通过给予你深入说明界面和工具的步伐以玛雅人。特别重点被放在建模、 贴图、 动画和渲染而示威活动说明如何最佳专业工作流中使用的各种工具。了解如何有效地创建、 操作和组织层次结构、 对象、 组件和摄像机。工作流建模新探索包括建模工具包和新的雕刻工具。重新设计 Hypershade、 色彩管理、 UV 纹理和渲染选项是探索和解释。你还将学习如何优化您通过接口自定义的工作流。