Title: CGCookie – Fundamentals of Modifiers
Info:
In a more traditional modeling workflow we spend a lot of time adding, removing, and tweaking the vertices and edges that make up our model. Typically we do this via the various mesh modeling tools that we learned about in the Mesh Modeling Fundamentals course. These tools give us very good control but it also means there’s a lot of manual work, which can lead to more complicated mesh operations and ultimately, an unnecessarily complex mesh.
Modifiers give you the power to work in a less-destructive manner, with more flexibility and speed. To give you an idea of how they might be used, consider the Mirror modifier, which is used for adding symmetry to your mesh. Rather than recreating the same details on the left and right (or front and back, or top and bottom), of your model, instead you can create it on just one side and let the mirror modifier replicate it to the other side automatically.
标题: CGCookie — — 修饰符的基本原理
信息:
在更传统的建模工作流中我们花大量的时间添加、 删除和调整顶点和边,弥补我们的模型。通常我们这样做通过各种网格建模工具,我们了解到在网格建模基础课程。这些工具给我们很好的控制,但这也意味着还有大量的体力劳动,可以导致更复杂的网格操作和最终,不必要地复杂的网格。
修饰符给你的权力较少破坏性的方式,在工作上更多的灵活性和速度。给你的如何使用他们的想法,请考虑的镜子修饰符,用于添加到您的网格的对称性。不必重新创建相同的详细信息在左和右 (或前面和后面,或顶部和底部),您的模型上,相反你可以创建只是一侧,让自动将它复制到另一侧的镜子修饰符。