CG数据库 >> ZBrush, Photoshop, Maya生物的制作

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Author Ryan Kittleson introduces the skills digital artists need to create photorealistic 3D creatures for film, video, and game production. The course covers basic design, sculpting, texturing, posing, and lighting and demonstrates real-world workflow, starting with the basic sculpture in ZBrush and moving it into Maya for finishing, while editing textures in Photoshop.

Topics include:

Brainstorming and refining a character concept

Installing custom brushes

Optimizing tablet settings

Posing the ZSpheres in ZBrush

Sculpting muscles and midsize shapes

Working with DynaMesh

Using GoZ between ZBrush and Maya

Creating topology for animation

Sculpting fine detail

Cleaning up a mesh in Maya

Creating the UV layout

Lighting and shading

Painting texture maps

Posing with Transpose tools in ZBrush

Batch rendering a turntable animation