Rapidly Creating Stylized Game Assets in ZBrush
Size: 323MB | Duration: 2h 15m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Throughout this tutorial, we'll look at how we can create detailed game assets without a concept and within a very short time frame. We will also look at the steps required to rapidly build an asset almost entirely within ZBrush. In ZBrush, we will sketch out our silhouette and begin designing our weapon while still in 3D. Then we will break the sketch into a more production-ready model and create a quick and iterative pipeline for testing out our model in the game immediately. Afterwards we'll detail our asset to finalize it. By the end of this tutorial, you will have a solid, flexible, and iterative workflow that will help you crank out great art in a fraction of the time it would normally take. Software required: ZBrush 4r7, xNormal, Marmoset Toolbag.
在 ZBrush 中迅速创建程式化游戏资产
大小: 323 MB |持续时间: 2 h 15 m |视频: AVC (.mp4) 1024 × 576 15 fps |音频:AAC 44.1 k h z 2 通道
类型: 电子学习 |级别: 中级 |语言: 英语
在本教程中,我们会看看如何我们可以创建详细的游戏资产没有一个概念,在很短的时间框架内。我们也会看看迅速构建资产几乎完全在 ZBrush 内的所需的步骤。在 ZBrush,我们将勾画出我们的人影,开始设计我们仍然在 3D 中的武器。然后我们将草绘打入更多的生产准备模型并创建立即测试出我们在游戏中的模型的快速和迭代的管道。之后我们将详细介绍我们的资产来完成它。通过本教程的结尾,你将有一个稳固的灵活,和迭代的工作流,将帮助您曲柄了伟大的艺术,它通常所花的时间的一小部分。所需软件: ZBrush 4r7,xNormal,狨猴废物。