Title: CGCookie – Fundmentals of Texturing
Info:
Textures are 2D images that are designed to influence a 3D model’s appearance. Whether it’s simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender’s built-in tools.
The texture process begins with addressing a model’s UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It’s an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV’s).
After UV’s are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by “baking” geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender.
标题: CGCookie — — 变形的基本原理出发
信息:
纹理是旨在影响 3D 模型外观的二维图像。是否只是将颜色添加到模型中,像一个人会把画泥塑,还是治理一个特定的物质属性,可以生成纹理,和用手涂上搅拌机的内置工具。
纹理过程始于处理模型 UV 坐标。乌布苏是其中 2D 图像调换到 3D 模型的机制。它是一种艺术形式本身到布局这些坐标 texel 密度 (利用纹理像素的量) 最大限度地同时尽量减少拉伸(其 UV 和模型之间的比例失调)。
UV 的建立后,可以通过使用 Wacom 钢笔和平板电脑的手画纹理。此外可以通过"烤"成图像纹理格式的几何数据生成纹理。或者可以画与外部应用程序,很容易带回投入搅拌机纹理。