Lynda - Up and Running with Substance Designer
Size: 485MB | Duration: 2h 27m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer.
Topics include:
* Creating a new substance graph
* Importing resources
* Setting up lighting
* Generating maps
* Creating material outputs
* Using generator nodes to create surface detail
* Using filters to create amps
* Publishing a substance
* Importing substances
琳达-在启动和运行与物质设计师
大小: 485 MB |持续时间: 2 h 27 m |视频: AVC (.mp4) 1280 x 720 15 fps |音频: AAC48 KHz 2 通道
类型: 电子学习 |级别: 中级 |语言: 英语
满足物质设计器中,基于节点的变形工具,用于创建高质量的程序性纹理和材料。在此过程中,Joel Bradley 走过的工作流的创建一种老年人的具体物质,所以你可以变得熟悉的物质基础和物质设计器提供的工具的范围。当你完成本课程,你得一个完整物质包准备切换到一个游戏引擎虚幻或统一和你需要继续用物质设计器创建自己的材料的技能等。
主题包括:
* 创建一个新的物质图
* 导入资源
* 设置照明
* 生成地图
* 创建材料输出
* 使用发电机节点创建表面细节
* 使用筛选器来创建安培
* 出版一种物质
* 导入物质