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Helloluxx - Advanced Architectural Landscaping Techniques

Duration: 8hrs+ | aac, 44100 Hz, stereo, s16, 125 kb/s | h264, yuv420p, 1600x900, 1111 kb/s, 15 fps | 4.93 GB

Genre: eLearning | English | Advanced | Project files Added

Learn all you need to know to create a believable and realistic landscape in CG.

This 8+ hours of tutorial focuses on creating vegetation for architectural landscaping scenes. This includes creating rocks, mosses, ivies and some other plant types, all with realistic shaders.

Learn how to create fountains using dynamic effects then make use of V-Ray displacement to model fences, lamps, building facade and more . A whole set of render elements will then be used for compositing in post processing.

First we will learn how to create vegetation and shaders in Maya and V-ray. The same concept also applies to V-ray in 3Ds Max. We will then continue to make a grass field in 3Ds Max using the concepts that we learned. We will also be learning how to use Multiscatter for that and how to optimize the scene for faster rendering.

You'll also learn how to create shaders for leaves, grass, flowers and . in V-ray and 3Ds max. As a bonus I have added some different grass type models and 30+ different shaders for them to use in your scenes.

Next step would be composting our scene in Photoshop using the passes that we output from V-ray and ways to add depth of field, both in Photoshop and AfterEffecs.

After that we will learn some techniques to create Rocks in Vue and importing them in 3Ds max to be used in V-ray.

Then we will have two separate lessons about Moss and Ivy generation using Maya and Ivy generator, optimizing and bringing them back to 3Ds max to add shaders and make them ready for rendering.

http://shlece.com/product/advanced-architectural-landscaping-techniques/

http://helloluxx.com/product/3ds-max-tutorial-advanced-architectural-landscaping-techniques/

Helloluxx-高级建筑园林绿化技术

持续时间: 8 小时 + |aac 44100hz,立体声,s16,125 kb/s |h264,yuv420p,1600 × 900,1111 kb/s,15 帧/秒 |4.93 GB

类型: 电子学习 |英语 |先进的 |项目文件添加

学习所有你需要知道在 CG 中创建一个可信的和现实的景观。

这 8 个小时以上的教程重点创建建筑景观场景的植被。这包括创建岩石、 苔藓、 常春藤和一些其他植物类型,所有与现实的着色器。

了解如何创建使用动态效果的喷泉然后让使用 V-ray 位移模型的栅栏、 灯具、 建筑立面和更多。一整套的渲染元素然后将用于合成后处理中。

首先,我们将学习如何创建植被和着色器在玛雅和 V 射线。相同的概念也适用于 V 射线在3Ds Max。我们然后将继续使草田在 3Ds 最大使用我们学到的概念。我们还将学习如何使用Multiscatter 进行,以及如何优化更快的渲染的场景。

你还将学习如何创建着色器树叶、 草、 花和。在 V-射线和 3Ds max。作为奖金我添加了一些不同草地类型模型和 30 + 不同着色器为他们在你的场景中使用。

下一步将堆肥我们在 Photoshop 使用通行证,我们输出从 V 射线的场景以及如何添加景深,在 Photoshop 和 AfterEffecs。

在那之后,我们将学习一些技术来创建岩石在 Vue 然后导入它们在 3Ds max 在 V-射线用于。

然后我们将有两个单独教训关于使用玛雅的青苔和爬山虎代和常春藤发电机,优化并把他们带回到 3Ds max 添加着色器,使其做好渲染的准备。

http://shlece.com/product/advanced-architectural-landscaping-techniques/

http://helloluxx.com/product/3ds-max-tutorial-advanced-architectural-