CG数据库 >> FXPHD - C4D217 Cinema4D Project Workshop

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Tim Clapham returns to FXPHD with a new Cinema 4D course aimed at intermediate users. This course consists of several short projects which will take you through many features of Cinema 4D using a practical approach. Tim covers key features such as MoGraph, Dynamics and Xpresso as well as workflow tricks to facilitate efficient production. You will explore modelling techniques, material and shader creation, lighting and rendering. 3D Rendering and compositing go hand in hand and Tim includes After Effects as part of the classes. Taking your multipass renders and camera information from Cinema 4D into After Effects to add supers, graphic elements and to grade shots. This is a fast paced course so some Cinema 4D experience is required.

Based in Sydney Australia, Tim Clapham is a multi-disciplinary animator and compositor. Evolving from a solid foundation in traditional animation using both Film and Video, Tim soon transitioned into the digital domain and has forged a solid career in the world of Motion Graphics. With over 13 years of industry experience, Tim is accomplished with many 3D animation and Digital Compositing applications.

As the owner of Motion Graphics and Animation company Luxx, Tim is hands on with every project that the company produces. With a history of working with many global Advertising and Broadcast companies, the work Tim produces is both technically challenging whilst maintaining innovation and high quality.

course syllabus

Class 1: In the first class we create a logo ID using a rig built with MoGraph and Xpresso. We create several animated shots, add materials and lighting. Finally we render the result using Cinema 4D's physical renderer. Part 1 of 2

Class 2: This week we add materials using multi-layered reflectance to the scene. Adding reflections using both HDRI and luminant objects. We animate the effectors and a camera rig. Using multiple render settings for efficiency we preview our shots and setup the final rendering.

Class 3: Building an animated map with Cinema 4D & After Effects. This week we look at the Landscape Object, DEM Earth and the Relief Object. Build texture maps in AE, then use them in combination with various shaders to create our materials. Finally we add some basic Volumetric Clouds.

Class 4: Part 2 of 2 of building an animated map

Class 5: Part 1 of 4 week class. Creating a pack shot animation. This week we model the can and ice cubes. Using knife, extrude, edge extrude, symmetry and sub-division surfaces. Using Cloner and Correction deformer to create variations and model procedurally.

Class 6: Part 2 of 4 week class. (This is an extended class at 1hr 15mins) This week we create materials for the can and the ice cube. Working with shaders such as Fresnel, Noise and the Reflectance Channels. Using Mograph to model additional elements such as condensation, bubbles and cracks.

Class 7: Part 3 of 4 week class. This week we optimize our scenes for efficiency and use proxies to speed up playback. Working with Rigid Body Dynamics as well as various MoGraph effectors to simulate the cans dropping into a pile of ice.

Class 8: Part 4 of 4 week class. We adjust the scene to make the dynamics more stable then prepare the project for multipass rendering. In After Effects we comp the passes together exploring a few options for isolating elements for colour correction.

Class 9: Part 1 of 2 week class. Introducing the Motion Tracker in Cinema 4D. We track and solve a shot then calibrate the resulted camera and features using constraints.

Class 10: Part 2 of 2 week class. Using the features we created from tracking we create some simple geometry which will allow us to reflect the scene onto our objects, catch shadows and can be used for dynamic collisions. Using multipass rendering we output the scene and create a basic comp in After Effects.

蒂姆 · 克拉珀姆返回到数码与新戏院 4 D 课程旨在中级用户。课程内容包括几个短的项目,这将带您通过四维影院的许多功能以实用的方法。蒂姆 · 盖关键特色,比如 MoGraph、 动力学和 Xpresso,以及工作流的技巧来促进高效率的生产。你将探索建模技术,材料和着色器创造,灯光和渲染。3D 渲染和合成携手并进,蒂姆包括影响后作为类的一部分。考虑您的多程呈现和相机信息从四维影院入后效果添加超级图形元素和到级镜头。这是一种快速进度的课程,所以一些电影院 4 D 经验是需要。

总部设在澳大利亚悉尼,蒂姆 · 克拉珀姆是一个多学科的动画师和排序。从坚实的基础,使用电影和视频的传统动画中演变,蒂姆很快过渡到数字域,有伪造的运动图形世界中建功立业。经过 13 年的行业经验,蒂姆被通过许多三维动画及数码合成的应用程序。

作为所有者的运动图形和动画公司精品,蒂姆是手上与本公司生产的每个项目。与许多全球广告和广播公司合作的历史,与蒂姆产生的工作是一种技术上挑战同时保持创新和高质量。

课程大纲

1 班: 在第一节课我们创建徽标 ID 使用 rig 建与 MoGraph 和 Xpresso。我们创建几个动画的镜头、 添加材料和照明。最后我们呈现使用电影院的结果 4 D 物理渲染器。2 的第 1 部分

2 班: 本周我们将添加使用多层的反射到现场的材料。添加使用 HDRI 和光度对象的思考。我们动画效应器和相机钻机。我们使用多个渲染设置为效率预览我们镜头和安装在最后的渲染。

3 类: 建筑动画的地图与四维影院 & 后效果。本周我们看看景观对象、 DEM 地球和救济的对象。构建纹理映射在 AE,然后使用它们与各种着色器的组合来创建我们的材料。最后,我们添加一些基本的体积的云。

建筑动画的图 2 第 2 部 4 班:

4 周类第五类: 第 1 部分。创建包拍摄动画。这周我们模型可以和冰的多维数据集。用刀,拉伸,边缘突出,对称性和分司的表面。使用克隆和校正变形到创建变体和程序模型。

6 班: 4 周类第 2 部分。(这是一个扩展的类在 1 小时 15 分钟)这周我们创建材料可以和冰多维数据集。使用着色器菲涅耳、 噪声和反射率渠道等工作。使用 Mograph 模型附加元素凝结、 气泡和裂缝等。

7 班: 部分 3 4 周班。这个星期我们优化我们的效率的场景和使用代理服务器来提高播放速度。工作与刚性体动力学以及各种 MoGraph 效应器模拟罐放到一堆冰。

8 班: 部分 4 4 周班。我们调整现场进行动力学更稳定然后准备项目进行多次呈现。在影响后我们 comp 通行证一起探索分离元素的颜色校正的几个选项。

9 班: 部分 1 2 周班。引入四维影院的运动跟踪器。我们跟踪并解决一枪然后校准导致的相机和使用约束的功能。

10 班: 2 周类第 2 部分。我们使用我们创建的跟踪功能创建一些简单的几何形状,这将使我们能够反映到我们的对象场景,捕捉阴影和可以用于动态碰撞。我们使用多次呈现输出现场并创建基本的 comp 在后效果。