CG数据库 >> Learn to Sculpt an Underground Catacomb with ZBrush

Learn to Sculpt an Underground Catacomb with ZBrush的图片1

Learn to Sculpt an Underground Catacomb with ZBrushMP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 4 Hours | 1.97 GB

Genre: eLearning | Language: English

Jump into ZBrush and learn to sculpt this scene, bake the normal maps, and then present the scene in Marmoset!

In this series, Emiel Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.

More about the Instructor:

Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

What are the requirements?

Marmoset

Pixologic's ZBrush

Autodesk's Maya or a similar 3d modeling software

What am I going to get from this course?

Over 17 lectures and 3 hours of content!

Learn to sculpt a complex scene in ZBrush

Understand the basics of building the low poly and baking normal maps of this scene

Learn to present and setup the scene inside of Marmoset

What is the target audience?

Intermediate to Advanced users who already have an understanding of ZBrush

Students who already have an understanding of Maya

学会造型与 ZBrushMP4 地下墓穴 |视频: 1280 x 720 |59 kbps |44 kHz |持续时间: 4 小时 |1.97 GB

类型: 电子学习 |语言: 英语

跳进 ZBrush,学会造型这一幕,烘烤的法线贴图,然后在狨猴目前现场!

在这个系列中,Emiel Sleegers 将要涉及如何造型和建立使用玛雅和 ZBrush 的地下墓穴环境。对于初学者来说,他将创造并展开一些基础网格内玛雅人,并从那里他将考虑说的网格到ZBrush 在那里他将覆盖主题这种 dynamesh,额外的伤害,雕刻,插入网格,和更多。从那里,他将回到玛雅优化孔型然后导出网格,然后采取一切入狨猴包括渲染。

更多关于教练:

Emiel Sleegers 是一个自学成才的 3d 艺术家,目前居住在荷兰。他一直在自学 3D 艺术为过去的 3-4 年,并曾作为一名自由职业艺术家在许多突击项目。他是万物的情人 3d 和享有与他人渴望学习分享他已获得的知识。

要求是什么?

狨猴

Pixologic 的 ZBrush

欧特克的玛雅或类似的 3d 建模软件

我打算从这门课程获得什么?

超过 17 个讲座和 3 个小时的内容!

学会造型在 ZBrush 的复杂场景

了解基本的建设低聚和烘烤的这一幕的法线贴图

学会目前和设置在狨猴场景

目标受众是什么?

中级到高级用户已经有的 ZBrush 的了解

那些已经有玛雅了解学生