Unity HDRP – High fidelity rendering
Info:
What you’ll learn
Rendering in Unity
High fidelity graphics
Components of Vanilla Unity
Components of High Definition Render Pipeline (HDRP)
Standard Shader of HDRP
Requirements
Machine with Unity installed on it
Description
Unity is the most flexible game engine out there supporting deployment in different platforms. Previously it lacked support for high fidelity graphics but implementation of Scriptable Rendering Pipeline changed everything. Unity can now render most stunning visuals with optimal performance.
In this course, we will cover Unity’s entire Lighting Pipeline that will help you create more cinematic and immersive games. This course doesn’t require you to have any programming or 3D art experience. All you need to know is the basics of the Unity editor.
We will kick start by covering the Standard Unity rendering features such as:
STANDARD SHADER
LIGHTING – REALTIME AND BAKED
QUALITY SETTINGS
REFLECTIONS
LIGHT PROBES
LOD SYSTEM
And much more!
After covering these we will switch to High Definition Render Pipeline (HDRP).
It is an implementation of Scriptable Render Pipeline provided by Unity that uses wide range of rendering features. Unity provides another implementation of SRP which is Light Weight Render Pipeline (LWRP). It is focused on creating a lower graphic fidelity content but performance efficient so as to deploy on low end platforms. Covering HDRP covers all available rendering features in LWRP as well.
In HDRP we will see:
INTEGRATION OF HDRP WITH UNITY PROJECTS
LIT SHADER
TESSELLATION SHADER
VOLUMETRICS
POST PROCESSING STACK
etc…
We will render a simple outdoor scene in HDRP but the goal is to conceptually understand all different features so you will be able to apply them in your own custom scenes.
ALL ASSETS USED IN THE COURSE ARE COMPRESSED INTO SINGLE ZIP FILE. IF YOU DONT HAVE YOUR OWN ASSETS DOWNLOAD THESE TO FOLLOW ALONG.
Who this course is for:
Indie Game Developers
Graphic Designers looking for realtime rendering solution
Beginners and Intermediates to Unity
发布日期: 2019-02-23